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Mortal Shell 2 Walkthrough - Part 18: Outskirts of Nochte (Secret & Blackmarrow Key Guide)

Published Aug 29, 2026 · 4 min read

Infested Den

The save point at Outskirts of Nochte has a basement, and the basement is the Infested Den. Head in under the wooden structures and start evicting the poisonous creatures that live there. Smash the crates along the way; they are hoarding Coin.

Climb the wooden bridges toward the top. At the white tree, a raised bridge bars the way forward, and shooting it brings the whole thing down. Cross, pick up 500 Coin at the far edge, and knock the Laterite out of its stand.

The white puddle here works as a launch pad. Stand in it to bounce up a level and clear the monsters above; the chest there holds the Hag Stone, which consumes Resolve to infuse your sidearm with Poison.

Drop down past the chest. In the pit below, one white serpent shares quarters with three monsters; kill all four, then use Cleanse Spoiled Ovum, and the Den is finished.

The secret in The Marrow Keep

The second half of this part does not start where you are standing. Fast travel back to The Marrow Keep and walk to the training arena, on the left of Franz and his forge. Descend the stairs there and follow the left wall until a symbol carved into the rock stops you, then break the wall open.

Desolate Keep

The Desolate Keep arranges its rooms and enemies as an homage to the original Doom, and it is not shy about it. You arrive at a pool, and the tour runs from there.

The pool

Spearmen and a serpent circle the water; clear the welcoming committee, then wade in for six Weltcap. Take the stairs up to the raised ground, where one more spearman stands among the loot: two figurines and three moonshine on the tables, plus a chest behind the statue holding 500 Coin.

The corridors

Pushing forward from the pool means several soldiers, one enemy with an axe, and two strong crossbowmen. Acid barrels stand thick along the route, so watch your footwork in melee. Two more moonshine wait on the tables. The path splits into corridors on the left and the right, and both converge past the room; at the center, against the wall, lie Martyr's Ash.

The zigzag bridge

A zigzag footbridge crosses the water next, and jumping into the water is entirely legal. The pool on the right hides six Weltcap. Kill the serpent, cross to the far side, and pull five Weltcap out of the water there, all while a stone thrower up top takes shots at you. A strong spider holds the corridor beyond.

The gate room

The final room is flanked by grated walls on the left and right, and both grates are shoot-through. Clean out the weak zombies and the strong crossbowmen, and count the knights with long swords waiting behind the grates before you walk on. In the far room, the altar carries the Blackmarrow Key, which opens the chests with the new outfits. Behind the altar is a fast exit, and the part ends here.