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Guides · Part 8 of 18

Mortal Shell 2 Walkthrough - Part 8: Seeping Mire (Circle of the Grasping Root Guide)

Published Aug 29, 2026 · 3 min read

Rootwater Hollow

From the save point at Seeping Mire, walk straight ahead and drop down into the swamp. The hollow below is one big arena, and something in it is croaking.

With the arena quiet, sweep the swamp's dead ends before you move on. One of them ends at a pedestal, and on that pedestal sits a permanent upgrade to the strength of your healing.

The yard across the bridge

Return to the Seeping Mire save point and cross the little footbridge into the next yard. Inside, a white serpent patrols with a thick crowd of poisonous monsters. Loot while you clear: 2 Tarspore grow against the left wall, and 3 Tarspore ring the rock at the center.

The right-hand dead end

Two exits leave this yard. Take the right-hand dead end first. A body lying there carries Laterite; claim it, then follow the footbridge down to the green slope. The slope is planted with stakes, and some hide poison traps. Leave every one of them standing. Past the stakes, kill the 3 poison monks, cross the next footbridge, and cut down 1 serpent with its poisonous retinue. The dead end pays out 4 Tarspore and a chest holding the Shrike Stone, a weapon art that slams the ground in front of you. Grab it and backtrack to the yard.

Forward to the house with torches

Back in the yard, take the forward exit toward the house with the torches. On the right side of the house, 3 more poison monks come at you; the porch up top holds 350 Coin. With them down, cross to the clearing on the left and activate the beacon to lock in the run.