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Glossary

Statuses and effects, with their descriptions and related equipment.

Bloodcurse

Deals massive damage when sufficient stacks are inflicted.

Burn

GE_BurnState_Duration

Deals accumulated damage over time.

Burn

GE_BurnState_Infinite

Deals accumulated damage over time.

Chaos

Inflicts a random condition when it expires.

Confusion

GE_ConfusionStack

Causes the victim to attack nearby allies for its duration. If none are present, the victim instead suffers severe Break Damage.

Confusion

GE_Status_Confused

Causes the victim to attack nearby allies for its duration. If none are present, the victim instead suffers severe Break Damage.

Cosmic Disease

The affected target takes damage over time and deals reduced damage.

Critical Hit

A hit that deals bonus damage.

Curse

GE_CurseStack

Applying enough stacks Curses the target, nullifying their next melee strike against you and turning it back upon them

Curse

GE_Status_Cursed

Applying enough stacks Curses the target, nullifying their next melee strike against you and turning it back upon them

Execution

Affected victims receive Break Damage from melee attacks.

Faith

While in this state melee attacks regenerate additional Resolve.

Fragile

Affected targets take bonus damage from Weapon attacks.

Frost

GE_Status_Freeze

Inflicting enough stacks Freezes the target for a duration.

Frost

GE_FrostStack

Inflicting enough stacks Freezes the target for a duration.

Havoc

Affected victims receive Break Damage from ranged attacks.

Infect

When struck, spreads Poison to the attacking enemy.

Leech

Gain stacks by slaying enemies. Each stack increases Max Health. All stacks are lost on death.

Lightning

Deals damage over time. On sufficient repeated applications a shockwave is released.

Perforation

Affected targets take bonus damage from Sidearm attacks.

Phantom

Deals accumulated splash damage and Stagger Damage when it expires.

Poison

Long-lasting effect that deals damage over time.

Shadow

Renders you undetectable for its duration.

Slaughterer

Each stack raises the low health threshold at which enemies are executed

Stasis

Distorts time, slowing the target. Multiple stacks worsen the effect.

Trauma

Deals Break damage over time.

Warp

Slightly increases Weapon attack speed.

Weak

Affected targets deal less damage.