Guides · Part 13 of 18
Mortal Shell 2 Walkthrough - Part 13: Stonebled Gate (Lucian, the Thirsting Knight Guide)
Published Aug 29, 2026 · 3 min read
The Hidden Keep
From the checkpoint, head down into the dungeon. The first chamber on the right holds a spearman and a Laterite; kill him and pocket the ore. The left chamber hides its prize behind a low breach in the wall. Crawl through, kill the vampire inside, and take a second Laterite.
Further along the corridor a wall bars the way, a small window set into it. The button that opens the path sits to the left of that window; press it and move on.
The corridor spills onto a stone bridge where soldiers and vampires are already busy with each other. Cross while they are occupied, then take the wooden bridge beyond it. The moment you reach the far side, the wooden bridge collapses behind you and the mini-boss attacks.
With him down, use Cleanse Corruption here to receive 3 Ova and a second Glimpse.
Sanguine Caverns
Back at the checkpoint, a pale gate has opened beside it; walk through. A Burnt Effigy sits in the stone rooms on the right, and the route comes out on the far side of the white mountain. The ground there crawls with cube creatures and spiders, and the walls are hung with blood cocoons that burst the moment anything gets close. Step in, hop back, let them spend themselves, then loop behind the first cocoon for a Laterite.
The soldier camp
Descend to the camp below and deal with the stone-thrower first. The camp chest holds the Deadeye Stone, which raises the critical damage of your shots. Under the camp's wooden floor waits a hole down into a pit with a pool at the bottom. Down there wait 3 crossbowmen, 3 shield-bearers, and a Laterite. Clear the pit, climb out, and kill the spider on the path ahead. The footbridge beyond looks like it leads back to the checkpoint; the way gives out under you before you get there, dropping you to the level below.
The long bridge
Down here the route is lined with blood cocoons and a Ventrium. Past the long bridge, flying bombers start diving at you. Shoot them from a distance, or dash back the instant they commit. With them gone, jump through the gate.
The stone jaw
Follow the cliffs past the stone jaw, picking up the Ventrium on the red crag along the way. Near the pit at the center, 7 cube creatures stand together; lure them away from the pack and take them one at a time. Once the ground is clear, activate the beacon beside the pit.
