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Settings

ST_Settings · 149 entries

The game's string tables, one page per table, every key with its text.

  • AccessabilityCategoryTitleAccessibility
  • AntiAliasingDescAnti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing.
  • AntiAliasingTitleAnti-Aliasing
  • AudioDeviceSelected Audio Device
  • BloomDescSimulates the glow that bleeds from bright light sources into surrounding areas, mimicking how real camera lenses and the human eye perceive intense light.
  • BloomTitleBloom
  • BrightnessDescThe Brightness makes an image brighter or darker by adding or subtracting white from all pixels.
  • BrightnessTitleBrightness
  • CameraEffectsCategoryTitleCamera Effects
  • CameraModifierCalibrationTextAdjust Camera settings for your display until the image to the left is barely visible.
  • ChromaticAberrationDescChromatic Aberration shifts the red, green, and blue color channels slightly apart at the edges of the frame, mimicking the lens fringing found in real-world cameras.
  • ChromaticAberrationTitleChromatic Aberration
  • CinematicsSettingsTitleOverkill
  • ColorBlindModeDescUsing the provided images, test out the different color blind modes to find a color correction that works best for you.
  • ColorBlindModeTitleColor Blind Mode
  • ColorBlindStrengthDescUsing the provided images, test out the different strengths to find a color correction that works best for you.
  • ColorBlindStrengthTitleColor Blind Strength
  • ColorblindDeuteranopeDeuteranope
  • ColorblindProtanopeProtanope
  • ColorblindTritanopeTritanope
  • ControllerIconSetDescChoose which controller button icons are displayed for input prompts.
  • DisplaySubtitlesOffHides subtitles and dialogue text.
  • DisplaySubtitlesOnDisplays subtitles and dialogue text on screen.
  • EnvironmentDescEnvironment quality determines the quality and density of the environmental objects. 'Ultra' level allows Nanite Tessellation to be used, but affects performance.
  • EnvironmentTitleEnvironment
  • FilmGrainDescOverlays a subtle noise pattern onto the image, replicating the organic texture of analog film.
  • FilmGrainTitleFilm Grain
  • FrameGenerationDescAllows you to select the Frame Generation method. Off - Disabled. Additional frames are not generated. DLSS - Enabled. Recommended for the NVIDIA GPUs (40xx series and above). FSR - Enabled. Recommended for the AMD GPUs.
  • FrameGenerationNeedsEnablingTooltipFrame generation needs to be enabled to set number of frames to generate
  • FrameGenerationTitleFrame Generation
  • FrameGeneration_FramesToGenDescSelect the amount of frames to be generated with Frame Generation (if selected Frame Generation technology and current GPU support it).
  • FrameGeneration_FramesToGenTitleFrames To Generate
  • FramerateCategoryTitleFramerate
  • FramerateLimitBlockedByVSyncHintWhen Vertical Sync is enabled, the Framerate Limit is controlled by your display's refresh rate and cannot be set manually.
  • FramerateLimitDescFramerate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates.
  • FramerateLimitTitleFramerate Limit
  • FramerateLimitUnlimitedUnlimited
  • FramerateLimitUnlimitedByFGHintFramerate is unlimited when Frame Generation is enabled.
  • GameSettingsCalibrationTextAdjust Game Settings
  • GammaDescGamma adjusts the mid-tone brightness and contrast of the game's visuals, influencing how dark or light intermediate colors appear. This setting does not affect pure black or white but rather the tones in between.
  • GammaTitleGamma
  • GlobalIllumimationDescGlobal Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance.
  • GlobalIllumimationTitleGlobal Illumination
  • HUDScaleExtraLargeIncreases the size HUD even further for even easier visualization of HUD elements.
  • HUDScaleLargeIncreases the size of the HUD for easier visualization of HUD elements.
  • HUDScaleMatchUIScale of the HUD is displayed at the same size as your UI Scale setting. Recommended for most players.
  • HUDScaleMediumDefault size the HUD. Recommended for most players.
  • HUDScaleSmallReduces the size of the HUD for a more compact display.
  • HUDScalingHUD Scale
  • HardwareRayTracingDescImproves Global Illumination and Reflections quality but greatly affects GPU performance. Recommended only for the high-end hardware. Changing this setting will only take effect after the game is restarted.
  • HardwareRayTracingDisabledOnLowHintHardware Ray Tracing can't be enabled on Low and Medium settings due to the potential visual artifacts and performance issues.
  • HardwareRayTracingTitleHardware Ray Tracing
  • HideSubtitlesHide Subtitles
  • HighSettingsTitleHigh
  • LensFlaresDescReproduces the streaks, halos, and light scattering that occur when a bright light source hits a camera lens directly.
  • LensFlaresTitleLens Flares
  • LoreTextExtraLargeIncreases the size of subtitles and text prompts even further for improved readability.
  • LoreTextLargeIncreases the size of subtitles and text prompts for improved readability.
  • LoreTextMediumDefault size for subtitles and text prompts. Recommended for most players.
  • LoreTextScalingLore & Dialogue Text Scale
  • LoreTextSmallReduces the size of subtitles and text prompts for a more compact display.
  • LowSettingsTitleLow
  • MediumSettingFeminineMedium
  • MediumSettingMasculineMedium
  • MediumSettingsTitleMedium
  • MiscApplySettingsApply Settings
  • MiscChangeSettingChange Setting
  • MiscOffSettingOff
  • MiscOnSettingOn
  • MiscResetSettingsReset to Default
  • MotionBlurDescMotion blur is the visual streaking or smearing that occurs in images when objects move quickly during the exposure time of a camera. It mimics how the human eye perceives motion, creating a more realistic representation of movement.
  • MotionBlurHighHigh
  • MotionBlurLowLow
  • MotionBlurOffOff
  • MotionBlurTitleMotion Blur
  • OverallCameraShakeDescAdjusts the intensity of the overall camera shake effect. The sprint camera shake will not be affected by this setting. Set to 0 to disable.
  • PerformanceSettingsTitlePerformance
  • PostProcessingDescPost Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance.
  • PostProcessingTitlePost Processing
  • PreferenceDescAllows you to select the desired mode: Quality - lower framerate and the best visual quality. Performance - higher framerate due to simpler graphics.
  • PreferenceTitlePreference
  • QualityCategoryTitleQuality
  • QualitySettingsTitleQuality
  • ReflectionsDescReflections quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance.
  • ReflectionsTitleReflections
  • RenderResolutionBalancedBalanced
  • RenderResolutionDescRender resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Native is the best for visuals but has a huge performance cost, so it's recommended only for the most powerful GPUs. Quality prioritizes visual fidelity while offering a moderate performance gain over Native. Balanced is the recommended option, providing a solid balance between visual quality and performance. Performance prioritizes frame rate with a moderate reduction in visual quality. Ultra Performance is the best for performance but comes with the greatest loss of visual quality.
  • RenderResolutionNativeNative
  • RenderResolutionPerformancePerformance
  • RenderResolutionQualityQuality
  • RenderResolutionTitleRender Resolution
  • RenderResolutionUltraPerformanceUltra Performance
  • ResolutionDescDisplay Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode.
  • ResolutionLockedByWindowedFullscreenHintResolution cannot be changed in Windowed Fullscreen mode. The window matches your desktop resolution automatically.
  • ResolutionTitleResolution
  • ResolutionUpscalerDescAllows you to select the resolution upscaler: TSR - Default. DLSS - Recommended for the NVIDIA GPUs. FSR - Recommended for the AMD GPUs.
  • ResolutionUpscalerTitleResolution Upscaler
  • ScalabilityDescScalability preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance.
  • ScalabilityTitleScalability
  • SeamlessDungeonsDescWhether entering dungeons is instantaneous or includes fading to hide potential performance issues caused by loading. Changes to this setting will apply after your game is reloaded.
  • SeamlessDungeonsTitleSeamless Dungeons Loading
  • ShadowsDescShadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance.
  • ShadowsTitleShadows
  • SharpnessDescAllows you to enable additional sharpening.
  • SharpnessTitleSharpness
  • ShowHUDAbilityControlsShow HUD Ability Controls
  • ShowHUDAbilityControlsDescDisplays the required input for each ability on the HUD. Disable to hide these input prompts.
  • SpeakerConfigHeadphonesHeadphones
  • SpeakerConfigHomeTheaterHome Theater
  • SpeakerConfigNightModeNight Mode
  • SpeakerConfigSmallSpeakersSmall Speakers
  • SpeakerConfigTVTV
  • SpeakerConfigTitleSpeaker Configuration
  • SprintCameraShakeDescAdjusts the intensity of the camera shake effect while sprinting. Set to 0 to disable.
  • TextVisibilityText Visibility
  • TexturesDescTexture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance.
  • TexturesTitleTextures
  • TutorialScaleExtraLargeTutorials are displayed at a further increased size for extra improved readability.
  • TutorialScaleLargeTutorials are displayed at an increased size for improved readability.
  • TutorialScaleMatchUITutorials are displayed at the same size as your UI Scale setting. Recommended for most players.
  • TutorialScaleMediumTutorials are displayed at the default size. Recommended for most players.
  • TutorialScaleSmallTutorials are displayed at a decreased size for a more compact display.
  • TutorialScalingTutorial Scale
  • UIScaleUI Scale
  • UIScalingUI Scale
  • UIScalingExtraLargeUI elements are displayed at a further increased size for extra improved readability.
  • UIScalingLargeUI elements are displayed at an increased size for improved readability.
  • UIScalingMatchSettingScale of subtitles and text prompts are displayed at the same size as your UI Scale setting. Recommended for most players.
  • UIScalingMediumUI elements are displayed at the default size. Recommended for most players.
  • UIScalingSmallUI elements are displayed at a reduced size, providing more screen space.
  • VRRModeDescrptionEnables variable refresh mode vsync when enabled.
  • VRRModeTitleUse VRR
  • VRRMode_OffOff
  • VRRMode_OnOn
  • VerticalSyncDescEnabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing.
  • VerticalSyncDisabledByFGHintVertical Sync cannot be enabled while Frame Generation is active since Frame Generation manages its own frame pacing and timing.
  • VerticalSyncTitleVertical Sync
  • VeryHighSettingsTitleUltra
  • ViewDistanceDescView distance determines how far away objects are culled for performance.
  • ViewDistanceTitleView Distance
  • VignetteDescDarkens the edges and corners of the frame.
  • VignetteTitleVignette
  • VisualEffectsDescVisual Effects determines the quality of visual effects and some lighting features in game. Increasing this setting will increase the quality of visual effects, but can reduce performance.
  • VisualEffectsTitleVisual Effects
  • WindowModeDescIn Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster.
  • WindowModeFullscreenFullscreen
  • WindowModeTitleWindow Mode
  • WindowModeWindowedWindowed
  • WindowModeWindowedFullscreenWindowed Fullscreen