Text index
Interface · 1678 entries
Every string the game ships - each key with its disposition and where it is used.
Game.001FDF8F45D43B4AAD8896A8AD54D189Creates a safe zone from the corruption.Game.006D15364199EB1E8417C484B3039FEBAttach Golem's HeadGame.00D25DE14D9BCB6872BF84BC61D92809Refuse Merrick's HelpGame.0101A9524E9C6957D2C5D4A2B47AF45FOpenGame.0112A6924484F29FF8661BA50DA4F3F2Answer DiscipleGame.017B250E4694BE3C3A88DA8166F56613CONTROLLERWBP_MGT_OptionsGame.01B8707F4EC3468A335E6A93FB34805AKey RequiredGame.0253EA954C2250723FB4DF880B1270A2Key RequiredGame.02E9AEFE44EEBAE6A17B93B9F46F5EA9LockpickingGame.0346F85E4557FA4F980CA5A7C074050AThreaten StrangerGame.034CC0F24EE5D7084EB5ED89915CB180Travese RealityGame.03B3B6614A4BCE9C0C9650948C621D60Take Training HammerGame.03B3D0394056CC7DD9049E92328D99F9Open OvumGame.03E947594554170FD269E8A8A5D410AEPass The MoonshineGame.041CA0594780BEAE4022E39F15D9C727Extract Strange CreatureGame.0427A0FC4ADDBBE39A23A8AB4C203B6FExamine HarwaldGame.04403CEF4D305C66A406A18E1803853DThiefGame.0452DA2444C3C6C1C7A708BF8120B780ItemGame.04551C0746F2DCAB4E32DD97B3DBAD04Press PlateGame.045F95F840B4A5C07EE0A598E6F35A58Pay Tribute to EgonGame.04999290435617F86C4194AAFDE09AB1RiseGame.049BCD4247C336CC653866BD6884342CUsed to keep enemies at bay without risking the attacker.Game.04C5FC434DFD8E0030344EAC86A63616UndermetherGame.054090DC4E9E3D3EC3F8C6BD911C850FPray for NightGame.06033AA045FBFA58B96E2BA7B192D6D5Begin InstructionGame.0657275B4D09867F47FDBAB84A70E242[Hold]Game.07A6376D41CB87E96B0B239D765CF7F7Explain YourselfGame.07E23D854925EB7D99A2E39999FB6FDDKey RequiredGame.0805F6F740948671D6D5A68CC8104A44Heavy AttackWBP_TT_Attack_HeavyGame.0874CFBD4D861734EA11ADB08006D615Genessas (in unison)Game.088A6DD947B5D1C2C0B52ABE8DA556DBWhere you going, little lords?Game.08B9F16A47F1225AF9E471A167AE8411Seize Lord VellenGame.08D3F1A8495B45C130CA719056CCDD30UnknownGame.0917652F4C0BF42DC47B778F8829959ETry to Break FreeGame.0942692C46DE5766A72034878AC9329BHilgaGame.099FCDAB4889D26DD65E05A4D9F01213Take WeaponGame.09CAA6454D31DFD45A41A88D193C0BFDCorrupted SesterGame.0A24CD474E967BCD365262B2C580E0E0Lazlo's MaskGame.0A783446478AF5D9F38A3E99FCDD596AUndermether GenessaGame.0AA864644DBED414E185048A7B87340APick up LockpickGame.0AB2EE15459AE914F678E19FBAFB570CMay I... wash your feet? Harbinger?Game.0AD8BEB94C6E0FA8843424AB0F6D321DDrink TarwineGame.0B36D8044D31BE87139C6BA28D0B8060Make Offering (Sacrifice Required)Game.0B69E385417C8795841A0192DF1945FFUnknownGame.0C0C624D424A1F22D63853B1E2AB9B01Arbiter of FleshGame.0C3DC528443D491DB00059B6B271DE0BHarness and strengthen Harbinger’s inner power.Game.0C4A6200438B430901EF7CA363DDD7B6EgonGame.0C6E6EA64A49B9294780B7871CCF0789Answer The StrangerGame.0CD3705143B5DDC5FE660FBE7B0E12F8GuardGame.0CF798234AE8F81C77CCA1BDADA8B258Cleanse CorruptionGame.0CFA6BFE431923DE476E5F91551644B9Offer Coin PouchGame.0D7496DC47AC1CB9752F3CB3B7D1E2A9Kneel Before SecundusGame.0E383D3147A058317A59EA8DB8BD0341BURN!Game.0E69A1124569F4DE8D3A90B0E00E92DERickartGame.0E6D7CC64E317762236CD2AF00D8EFCAProclaim VerdictGame.0EFA42974E958B2E45B984BFC70696BAApply Changes?Game.0F7BB35C496AA8A7770090A1D0EE8758Dream GenessaGame.0FA4C7B845943597A8160AB8BC2F3647Pick BatGame.0FAC5B1243C481A3C139CEB63C4BEAAFLeviathan Eye RequiredGame.0FE6066045C5ADDF187AE9B1F4F0F9F5Urge Child to ContinueGame.0FEDB5284F5ECF0E1A9BD88E2F0D20C1Switch to {shell name}?Game.11703D894D2D6053960F8BBF44D235F9Help SesterGame.1174B211440278BC01EA2DA2DF07CE3ESpeak With BrigandGame.117EEB75452A4311E95DFC9F216070A4Permanently unlocks Map PingGame.1181D3344E9A44F1DDE377ADB64727D4Examine GraveGame.11E60EB2410190E656C0DF9E9039079AAudio VolumesWBP_MOT_AudioGame.121069604034E41DF76D68821AB034C1LootGame.122A04E84A27CAD458FE86B122561A30Examine The Great Old OneGame.123F233946B00D2C796BBC8264F31A3BFatherGame.12FACBE4425FCAF804E7148E738D0E01Feed Egon More GloomGame.133D16C544426481CEB548874177BB53MerchantGame.136F282A479FA0D8794435A4B71A6959Open the OvumGame.137A4FF74B9AD5339A9CD99010016933PeasantGame.13A5E1D74679CCAF0D41C8A350AC1D87Take TarwineGame.13A7E68B4E22E5F9A8A20EA3DCF52CD4Using Shell abilities costs Resolve, which regenerates when landing melee hits.WBP_TT_ShellAbility_LargeGame.13C522AD49D9A56B1C4987A100C9CC5FQuestion The HierarchGame.14274FBE4D38649040861EBF7D0947ACTake TitheGame.14621F454E3648D5B75FE3893E7C27E5CultistGame.1472A41D434C96E7AA1349B1E8017872DrinkGame.14AA847F44675C3EAA99A882E1567B79Offer ApologyGame.14EF72384D71AEEEEA3896B7DDD3D743TakeGame.15064AEA422D6E9D9E70DD8BAC35E054Examine RemainsGame.15A3DBC64B6226AFC698708D41255FC2Genessa's CenserGame.15CFE6E44217ED1A1EBAC393B4A91529Reprise PilgrimageGame.16132D3B45479EAFE2081DB41AF46692Stand UpGame.161D95A44913FA92FBAAF98C8AB10876InterrogateGame.1677524B47877E7F676FD493369AF324ApothecaryGame.16AD919A4A5595D703F3D598E3EDA1FDAllows the bearer to wake up Tiel, the AcolyteGame.16E110E041D5A2F82F0AA1991F1C411DOnce you have nothing, you’re free to take everything.Game.16EAC2E6464E00148F2A0CB7727EF10EResurrect The DeadGame.170CEC32471376A437B62399D471F3B3Attack OblateGame.172359CB47C34DA20B879595D1194D67Answer Sester SecundusGame.1759AC3641A3D0F8A0C34591B02D0D3CEscape The Host VesselGame.17A2A02443843A446D4D72ADADD0F660FatherGame.18031ADF4166A0398A128B855F454B08DescriptionGame.18037E984A4FE88F0B55FAA99BE1775FBrigandGame.180CD50844B8C4A956DCC287C645B74AConfront MerrickGame.1826C4244E6E4544C31CD7BDE82AB277PeasantGame.18E05D1947866A3D68B6B5AACA5611D1HarwaldGame.1925E0FF4B31EB44A2BF59911B7D915DCultistGame.19300A0F4556F3DEFCBC7483A983822ADisplayWBP_MOT_DisplayGame.1955D76F49D5A32E3F61818EF10B11ADAssemble Golem's HeadGame.195D385B4086F113F7B09BB9FAF81A3ETake Training SpearGame.1A08B966450CDE6584A783AA6614980DHarro's Sigiled PlateGame.1A3247674C69468167E499BEA1247902LanguageWBP_MGT_Calibration_GameplayWBP_MOT_GameGame.1A4B994047FA755F6A48B6A3AF359635UndermetherGame.1A875B654E8186829B3C2DADDE40E117Consume Gloom to Strengthen The Harbinger.Game.1ACE49BE42A6AEC40BB7EA8F6A48D157InspectGame.1AF5195B40D8E783EAA2D8BA13DF3016Proclaim VerdictGame.1B0DCB3A4F8BFB4FEF1D8583541EEF5BBut there is one place where they have spent the most time … hours ... {game name} ... why did they spend so much time in this one place? Was there something there they were looking for, something not found in the other worlds? Or were they trapped there?Game.1B0F655E4DDFF991009E5B90FB24D0A6WraithGame.1B4D8A2844D76639D962F9BE3213FDC2Assemble Golem's JawGame.1B8D1FA14C9E0FF185507B8707190D8BGrisha PupGame.1BAF3E594FC41AA317DB7CBA2DB72F8FReveal Your True FormGame.1BC15F324B9DA0C2EA9DB481C9A0AA09Dream TielGame.1C0E791E4EE1055FEECF918BFE85050EClaim HeartGame.1C6B94674CB0A8B22A95A78220699597HierarchGame.1C6FF6F8496095978392D3AC84AA65F199/99/9999 99:99:99WBP_SaveGameEntryGame.1CA8B9B5476BF1EA5F74A2B1ACA7655AExamine The DeadGame.1CEC4B464AE7017D7E6BE4A1541E4017Question the MobGame.1E7BD8D44EF64611C4FB01A86A1C4465Take GloomGame.1E9F89BB42C33AA8779A65A207C8F6AFWake upGame.1EAF4CC543A809C1245974AEDE40CB8DKey RequiredGame.1F00C21E4A2C1AE27CCC52A906698BC4BrigandGame.1F04FE3244C19B27C87076895AB0C7CDBlack MarketGame.1F3B9BA74F85872EF42884867718C8C0Drop Lord VellenGame.1F7AACCF4F4AEC8BD024A0AFCD513D28Collect FleshGame.202DD1EC4B4DD6167BBB5DA13B563C3ELeaveGame.20B8DE694CC6B08B08FE9DA87CA3A34BDrink The MoonshineGame.20E921E54D9C5B15BD00F298E4E4909DRestore Axe & DaggerGame.21E9A0024193EB3E984DDA9FBFBC1787Kneel For SalvationGame.2226AC944E69AD685931A28682C122C2Rebuke The ThiefGame.22AE06D74A470621351A1BAEA6DA7ABDAre you sure?Game.2322CA474774B39FA782CEA1061D7050ReadGame.232E46F74B43B7E57D3B068578E9AC68Blessed MetherGame.237DB95C4F1109F08F5C71B91F92880DHierarchGame.23829A414871CEB8112F98A652D722DCSpeak To The DeadGame.23E2F16049F09A15BF495FBF600DAF1CFill the eye socket with with an available eyeball.Game.23F5191D437E7E3EAC4813A6231745EELord VellenGame.247BF30340DC8E4A2A0810BE160DCFBBConfront MerrickGame.24E5FEF24E45C2B7CD29F1BC7B86F359Undersap, a creeping blight, lays its curse upon all manner of beings, binding them to a fate of decay and despair.Game.2526E15649DB9969DA8238BE4112A407Examine Destroyed OvumGame.2581F01C41961AC0EAF4B682B5E78C09Seen enough?Game.2606C7A4485B060CFC0937948BA13A6AMerrickGame.264F082F48191522FFF34992279C4853Search Inside The ArkGame.2657F8B4432A8201EEE6FDAAB31CD05CWhere you going, little lords?Game.26DBFE634AB21C5B33A337B58E39E3C8Talk ToGame.2710C17F4A2E5AD44D636382D698749AClaim What's YoursGame.2747EE794C957641CBF06E886CFC89AABuyGame.275476E8429918C6E8E36083FD7548D4The Infinite Seal is a high risk high reward implement. Parrying requires more precise timing and inflicts greater break damage on opponents. Foes with parry resistance will not break until their meter is full.WBP_LTWI_GenessaTraining_ParryGame.27888FBE45B55D3628630AB385A5B56EVaultGame.2788E73F4EC4E3211B27C2AFA4C9F9B3[Hold]Game.27EAE370403BEE40A8868FB63F32C0A5EgonGame.27F7C711420F054E108C8B855DE8A98EVlasGame.280C36EC4C9FA4FCC73CA59BC6037B8CGive Foul LiquidGame.28C8AC9F4A1C79E4A6798AB2A9D91C12Not Enough UndersapGame.29A6F33E4DB88B0C210090969EB4B50EHollyGame.29BBC8C14239E2B7BA82BD9FB95E9721ExecuteGame.2A0CE09A42FD75F4440ABCAC67132EE7GenessaGame.2A6FA6294B3F25036F751C8A580A82E8Easy to hide and good for opening letters, too.Game.2AE984F940C29853F0415BA85B4EC8D0Examine Harwald's RemainsGame.2AEC3B2941DFD56441D28DBD569812EEAnswer DiscipleGame.2BC7359C43B15219F06AD69D7CB39205Use Map StationGame.2BE8A7204C7EE3A89B12359E30AB91B8LootGame.2C009D8D487B2FCE1BA3529582DD72B9Even after hours they prefered to remain here. But why do they now refer to our lands in such a strange and unwieldy manner? They wrote they are drawn back to ... {game name} ...Game.2C520D1647B79C3AABF1A58E3E6B5E09KEYBINDINGSWBP_MGT_OptionsGame.2CA3673046E7125099DDAC83821D8E7DFatherGame.2CC2823B4C8A17C5BAADB48D14635EFDNo ResinGame.2DB46EF0496660D8D9EFD690FE84D86FOffer Coin PouchGame.2DEB4F1B48E776396D462BBAE63E8ECDElderGame.2E0830374AF7510DD6D8B9BEB7A6160BExtinguishGame.2E6D476149354C579B7C148C21DF2BE1Open PortcullisGame.2E7E508841B3576FB4BDF8A55FF6E42CSoldierGame.2EE7376F41E08A71D81E0D9F06930A73is another world? Somewhere called... {game name}Game.2EE9106441EE8CDECD162D8E78D11924GenessaGame.2EFA8EEB43A08924E0D86DA0B5394362Claim Spoiled EggGame.2F0B5E024F8DEF600865B1957D2611C9Question ChildGame.2F1DF23C43463C317C38849F59F9800BRickartGame.2F997B8F4B643393E388AA8790DA3129Press PlateGame.2FC22CA946EBC343ABD6DD9B17ACF9FDExamine OvumGame.305CB49249E495B333A6EDB0C44A03BCCall forth the NightGame.30968BDF4FE4F24E9CF0A082A8E57BC1Question SecundusGame.30E97A8D4200D31F951F9B953FD5187BZmee, the Royal GuardCD_BallBoy_Miniboss_MemoryGame.30F91760496F79C251596B83580CFD8BPay Tribute to EgonGame.313A9FC64E7EEBDA98F4B0AA3E4A7B33Apply Changes?Game.31CE9F074A22A130389859A0465D4A5DOpen the doorGame.32800D8D49B43F62D130BD9FE1BA8694Destroy Spoiled EggGame.3304D1C743180C188B3F2B981070F5DCLord VellenGame.332425764177AB4432FCA29D9B8ED70FThe affected target takes damage over time and deals reduced damage.WBP_UT_CosmicDiseaseGame.33336753429D1115B3EE8794953668AFKnock On Door (Locked)Game.337A1B214DE26CAA64BFEBAA09E08254Pick BoneGame.339F259744DDE927CD4E738470B1D09AAnswer DiscipleGame.33AEC18F40E78F57C98420AC3175C22EConfront MerrickGame.33B24C6A4F879D75E1FA1EBCA5173362ClaimGame.346047A64A0F2D4A85DA7C9C15E50EB5EgonGame.358D572C4EA4FBC2520887AD7293BA8CPick BoneGame.35EC98934409DBBBEF187C9078E2E903Release StrangerGame.36460D3541F75B15449124BE93F842A9to perform a Running AttackGame.36822246493C1A811579BA936C30E996BlisterBoiGame.36953F224581231D2246B49D5E099695Breathe DeeplyGame.36B7384F420CBDB6BF3F4886233809A5FatherGame.36FFA58B4AD60C25B34A289DA44A3E77So much more than the foretellings.Game.375D1ACB43DB6CD8DC07C3A74C285AB0Light LanternGame.3777F6804658FB6396CFE591F5982A2EConfront MerrickGame.37F8CD0B44A2AD8B75A18E9853F9929DExamine Grisha PupGame.37FE76CE4C1EC1B14B88F6A6A72EFCAEUnknownGame.38787BAF4245EF6F9E0FB7949513B076Undermether TielGame.389FEF8D4A7E9EC90B42F196CDF2B468TraverseGame.38A8ACDF4044E768D2C052A5142640F5Kneel For SalvationGame.3929BED344508B3C2097B0B9FCEA5ABFAllows the bearer to wake up Smert, the Apostate.Game.3931D7C64D4C5C76987E08A75EA5FDD0Grisha HunterGame.3944B2364C3B0B929944A1BE621A496EStand UpGame.3A2B10A04D830BDB3B958693FE9446DFThrow Lord Vellen downGame.3ADC7B284E45405E7A1D048F4332C237Key RequiredGame.3B128820421DF2B1F538C28A3E6B2978UnknownGame.3B8866D54E75830CEE19D7A3AAB511DEPullGame.3BF6A7354F23609CFA076096F4855340Pick MushroomGame.3BFAC20144C9CBCD3A3C48BFB6CF8010Question Forgotten SesterGame.3C2E64D441DAB596C6717B9692564B55Search Strange VesselGame.3CD3399C457A6BFF12D302B8C943F5AEGrimorium RequiredGame.3CF1E9A54ADE3D6C06F940909592A562Help UpGame.3D1238684A70BB55E0617F9089CE171CEgonGame.3D3E2A36476359BBCC2CD696FDA162C7MuttonGame.3D4AFFBA4E31A9A5E5F61EAAEDD878D4Genessa PrimeGame.3DC707A34A111911516B5F8C7BEF07C5Grisha Hunter - SpearCD_GrishaHunter_Spear_MiniBossGame.3DDC96254E06AA42C1F94DA46CA59D4AClaim the CenserGame.3E13FECD4213101D5E23828EC77F1E5CMerchantGame.3E50BA904070B4369FBED5AF4007D2B1BrigandGame.3E9C22EE41F1821DEC244593B4E81693Threaten ApothecaryGame.3EA5CE8043F4AE7DFF9744A1058C33D1Pour Mether’s GiftGame.3EAE48944D391501788949B894E7C946Last BeaconWBP_MGT_DeathSelectionGame.3EAFD2E541AD3951E3D3C8B6062B1793Proclaim VerdictGame.3EBFE4C6495F803F25F2A586724AD01CGive ?Game.3F32DB5A439C5CF9C3BD26959B378C5DServantGame.3F34FB994F5E3848E9807ABB78558E4B- - - -Game.3F6DD3074785EA394D00AE83B3098BDCAsk About BrigandsGame.3F76AE6B4BC28D06FCF66AB3CF1B8718Do What Must Be DoneGame.3FC7C11C4915BFD07E3B2FA2F035C68DChecking if we should give gift. Current Hub Event Points Gift Event Point Bank Gift Event Default ThresholdGame.406634E146D10C879B8FBE841E6FF551MerrickGame.4067D465427D043B70EDD39372B66328DiscipleGame.407BF8E34FDF06BDFF91D3A487154A64[Engraving] Never look back when moving forward.Game.4098F9794A3C3E22EFE1C88F93B39270StrangerGame.40C5D008430FCD4CB74527A7232527AAGuardGame.410AB1A4470CB17EE430AEB22EC4DFD0RukGame.4133083E41A95491ABCF4C962AE7B4F2Charged Heavy AttackWBP_UT_Hold_Melee_HeavyGame.41ECA03644A44A00CAF82C807BDD3EA0Defy Arbiter of FleshGame.4241D9C7462A99B3FEBAB0A8DF0CFF7CTry to Break FreeGame.42B4511449BE572856A976ADC23A7482Flesh ConsumedGame.42D2A5B4474CC3F2E4EE3E8E8DB584A2Forgive me, I am unworthy.Game.432F5919400831E046BF73B4965ADAA4SoldierGame.4468478C4E661C77142124B7FF9BBDEDExamine Spoiled OvumGame.449C87C44E622F29940A39826452A9A5Where you going, little lords?Game.44ECA27B4C70109D94E69F9EEF483B2CPick MushroomGame.453E5E9647DF62C35FCA52A7018CA35DPet MuttonGame.457B7E4D4F58E043A99548B7C30F0330Give Tarwine ForcefullyGame.457E9EB44F98D813CAF3DA84182BA0E6Inspect WillamGame.45AFC552467D49EF5CE0ABAEF65E65CAFatherGame.45C99A3D48421828760B998BA8237F23Crowd MemberGame.463DC548407B2EBDF505D2A8DFEEE5F2Place BookGame.4693C2964F00A2C9A1BC75A4DE48B52EDodgeWBP_TT_DodgeGame.46B406394754003D16AA9E95967CB8D2It’s… not?Game.46E7CEF64665D80058814F98F76FD2AFThreaten StrangerGame.47676F574C82A75B8FD7F4AC10BBD3F8Breathe DeeplyGame.4841478B4C7BB077D903919AC48437B7Examine The HarbingerGame.48BD961B4467305E328A1B9C7D9C06D6Book RequiredGame.490F275349F1355EAED263B751A02610BastardGame.4950377647568F6043962BBD1EBE1249LootGame.4A2C9BCC441D0C57A6A73290770F5C7DBrigandGame.4A52B97F4195AB22A789FF8E26B8C7CCServantGame.4A6A76A648852B4F86F2E99C56F4796BLord VellenGame.4AA990454706EE2727A91582B4B659BBGive WaterGame.4AE20C894A540B458CBCED90D5976AAELight LanternGame.4B6612C440E8176081B8169991E2D865VratkoGame.4B9EA57D47B05BDB3F6922803984778DDefy GenessaGame.4C24D0E447DF9A45814D338AA5C270D8Ignore RickartGame.4C2794A1444C58D9B8CEFCA303F2F210EquipGame.4C2F84384DA9A6BFC478DCBA2FA0A9F2Assemble Golem's HeadGame.4C6F116A4E660A97D588F0BCF2C5EDEBPeasantGame.4D07DE0A4A7601D2AF938191F3DEC9E6Claim KeepsakeGame.4D4A3CD54EAA22566F7EC7830677A20CConfusionWBP_UT_ConfusionGame.4D54D6654B716E0346DA348265863B8ESearch For SpecimenGame.4DAE40F5448D0DC19980DB980E666E72The BastardGame.4DAF5B874EDA49968E36C7921299CF53GhostPriestGame.4DCEA9D541C97ABA23D3768964F7DA63Welcome New FollowerGame.4DFFBB1A4F72EA8310E947BE4D269EC0Claim KeepsakeGame.4EC7156C4FDB7BFDDD0B6BA91D3F92F6Answer DiscipleGame.4F24D11D43E72B0438C0A5B365011627Try to Break Free AgainGame.4F5A373848B9CAD05E56B392ECE19451Reprise Pilgrimage?Game.4F8BE07A4902DC99CB6F62B2959B274C[Engraving] Never look back when moving forward.Game.4F8CF04747E3D18D947713BFD524156AAttack Brigand KingGame.4FBBAE894CE366C84810EC8D9BB64530Your next Weapon attack deals bonus damage.WBP_UT_FuryGame.4FEDBAE346FED887D3C4E196DE1402C6Execute Lord 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AgainGame.61006E9C4DE75B97787968A2DC330406GuardGame.61100CFF40B714D5044F18AE992C746C[Hold]Game.611451724CE355C76A4F6BB1997642DEA grand chamber full of wealth! Yet the scriptures are bare. No numbers come to me. No names. No record of passage. Only dust, and the shape of things removed.Game.6165287D41A74634BDCE5FB2E47E8728Warn GenessaGame.61842DEE46F7C6ECB2F8D39E82B19415RickartGame.6184F6FD4DAFAE9CF8D18B97F9A1BF6CThe Gloomslayer Seal grants immense power.Game.619705B940C5BF8ED9422BB9E8E24B13Key CollectedGame.61A30DA34EFF746BC4033C9753733830Grisha Hunter - BowCD_GrishaHunter_Bow_MiniBossGame.61E07C9E4FE6F15E4EB24ABD76D06EDEPour Mether's GiftGame.625DF1A846E55DCB7CC13C85A2231EB8Content LockedWBP_UT_ContentLockedGame.626A8BD94535B561BCACAC863ACE5E4DMerrickGame.6274856A40F9EAB6D9C6F6B3E8A9B86BHeaderWBP_Upgrade_TooltipGame.627E1E294879A120431CB29F4DD1BC9CKnock On DoorGame.63100C5E4B786EB9AF8EE98E8C8C174DLight Extinguished LanternGame.63148CF4415E02C141897889FD0DCE50PlayerGame.6319B9BC46275D7A52AD058DFFFA2D06SaveWBP_MOT_SystemGame.631C543745D7D5A4187D3CB7CA4B0CA5Give Blood OfferingGame.6323929D4799536F1F462D84443DFBE4Drink Mysterious LiquidGame.63B788CA42D96A034D7F338A15B04FFFQuestion GenessaGame.643A123F4F04AA949A47ECBB50A30BCEKick DoorGame.645A8A234400EAFE56807F9D65B8776AEntrust OvumGame.647355B64BC18018D9E6588B4F23A514Thank RickartGame.64E9A6894C947ED7B8A5B0AB0AD4067FDrink Alchemical Elixer?Game.64FFC34847E21EE5EC1115A315C5F5A6Map Station Flavour TextGame.6521AA2B4D44403046B9748BAB5805F8Examine Empty CauldronGame.6530464742A0E0D96C532294FB2F8936Try to Break Free AgainGame.658E30D343089ED616E5F09B01B587F5BarkeepGame.65AEB89F41545514F24F71952E3DF526Release Your SestersGame.65B120AA4159691590A6D7BEB480E8D9TradeGame.65D8A53B44ACBD2341DCBFBC70D14E9DSidearms deal Break Damage.Game.65DFC21F496A7B1B99302D988D3B33F0Map StationGame.65E604B445617991CA5D3A87646EEF4FInspect Justiciar's BladeGame.667E68514C687D9523897EB708560514Young GenessaGame.668E67624F09E658AD10D894AB98388AReceive SalvationGame.66BA0C6C4140DF7AAB2EF3996843E988Take Ceremonial KnifeGame.66BA52994E01CB1B5294D7846AAB79F2Praise Mether, I’m back. 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Any Gloom you gathered will be dropped at the place of your death. If you die a second time before retrieving your Gloom, it will spoil and be lost forever.WBP_LTWI_DeathGame.757E8B8D43EBC2C810AC80BD95FBCA05RickartGame.759729444BE199960FF5359D8BD8BBA5Question EgonGame.7617211C4F40F887B96FB8A7561777AEPick Up HeadGame.7649128D48F1191AE95108B7A0148861UnlockGame.76FD0B84486732DD61916F87077D31DCRevive ShellGame.7708E2A647324A523DD396A3536A1EDCFast weapon with a long range. 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But my head is...just full of numbers, , , ... more and more numbers , , .. what could they possibly mean?Game.7B342CEE4808CAC41F4397BDBDBF8946Give TarwineGame.7B37EB8945A69BF542D98784A7BBDD8CThreaten The ThiefGame.7B8A54AC4A20808B1F7BADA2162BB55FFuryWBP_UT_FuryGame.7BFC8EFA473B1A7333601393CE1D8751Pick UpGame.7C17183548285679BE9E639163DDFFD7ClaimGame.7D22EB3E462BB536FEF463A50713212DExamine GromGame.7DD1BA1648BD2213EC659CA69520AA66Assemble Golem's ArmGame.7DDB44FE4C29CA85F7F1709FA18F6A95Inspect Feeding BowlGame.7DE25232484A45507CF0F79C8544CCF4Deal sufficient damage of this type to leave the victim vulnerable to a Riposte.WBP_UT_BreakGame.7E0C2A994050417E290F88A541D85A16DiscipleGame.7E1B0C4A4EFFCAE43A9975B792191AAFPull BrickGame.7E300817419FF562FA4DC38B4B0C27C5Demand ParasiteGame.7E313FE64A60D4D78EC1C2B664BB2BECThrow StoneGame.7E38FC454FC9AA776CE78FBC76DB184DDialogue VolumeWBP_MOT_AudioGame.7E5441924982DB820E8E5EA919E28D69Take TomeGame.7EA16543482727D2730DB48ED65728DBDamage NumbersWBP_MGT_Calibration_GameplayWBP_MOT_GameGame.7F0DCC8245B95870FAFE008AB97764A0Initiate 2Game.7F394C8F4D8CE6C1B11821B936B53635Question Sester TishinaGame.7F410FCE45FDAAB373F948AA07517582FarmerGame.7F5257844E1F680BE7BB6B8AB23135B4GhostPriestGame.7F760FF7489F7A2D627E46A522AC265AInspect CageGame.7F791FCF495403922AB92DB142E11A54Claim KeepsakeGame.7F837DFD418E82E07E81F680AAF16605Reach Into BushGame.7F88C1B646B7A645C0289694CFC312F2Breathe DeeplyGame.7F980C2E4262BADE32BA0E8098BA5E73TraverseGame.7FA7F5F64C86F6C17DC1D3A5CAC91344Comfort GenessaGame.7FFFDA0B48659AD6DA443E9DF0859F78Grab BallGame.801CA10A49868D4F51ED5E8EBC72A3FBThis will override all of your curent settings back to defaultGame.804673C14C0EEED61F26E7A8146D454BApothecaryGame.806669BA40062F1511036EA58AB87670Ambient VolumeWBP_MOT_AudioGame.80A6778F484E9535B9188EB9583DAFE5VlasGame.80E336A6494A6EA09FCCD78F83E7F4A0Open (Locked)Game.80F7478A4FFA57E3549992A554553B8BRestore some Health and Resolve on killing an enemy in a glorious manner.Game.80FFD3B444897AEE38A09B887DFB9D7ARanged WeaponryGame.8216B60A462D8F9BCC069CBC588B4263Item RequiredGame.8287D2D2414C15D11DEDD0836F0ED47BUnlockGame.830D585841073ED847771181D59D13AESpeak UpGame.833AEE6149B6EAA4294AB9B321B019A0Find The Unblemished OvaWBP_LTWI_Ovums_OvumFixGame.834B39CE4FAA452CA98E8E8882792731Drop ChildGame.8408E0FF41FD9496352EBE8B8B264E6AKick DoorGame.841685974501E98CED1BFCA23351305ARead Tattered NoteGame.845BF4894E292FE94DC0E385CD081929RickartGame.8476078E4A31ADE876A7BE9BE08805F9Search For SpecimenGame.848E609B499D65CEBCF397AA6055AD48Shout Into the WoodsGame.84D63D494A5CAE205B664C9A34D9DE9BTraverseGame.8570DB9847FA96B104DF52B40854E305InspectGame.85F67A2D431CF663EA6715BF081EA290GuardGame.86A8DE3E4B6753DFF808118EB6A8BEF2GhostPriestGame.86D26BCC45DB835C02A0F79AD18E1E1BTake TorchGame.86E2FB4F4A2516ADC200159992C96F7FPet DeerGame.871F49674A20AFF326B42FB5E9960C85Starlight AnomalyCD_CentipedeGhost_MinibossGame.8733BC3E4CFA6BE6B61C0EA1312CB917Forgive me, I am unworthy, but...Game.87B7D7364125C0FBABFFCAB63A102EB5Take Training SwordGame.87C2BA684A9447C8B8B491B2B3E2FE25Search The WreckageGame.87CF863A47CFC7826B11D0A9656FBE3CSestersGame.87EABB404D829284A90C3FA3C565B394Take Foul LiquidGame.882733B441FF97100A5612BCD19998E2May I... wash your feet? 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Your disciples have already managed to recover two ova and you have successfully delivered one. The rest must be found. 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Key:W_KeyAlreadyBoundWarningGame.ST_Core_Barkeep.Barkeep_Option_OrderDrinkOrder DrinkGame.ST_Core_Barkeep.Barkeep_Option_SpeakSpeak with BarkeepGame.ST_Core_DLCs.DLC_UnlockedSkinsThe following Shades have been unlocked:WBP_Tooltip_SkinsUnlockedGame.ST_Core_DLCs.DLC_UnlockedSkinsWarningCheck the Change Shades menu at any Beacon after reaching the Marrow Keep.WBP_Tooltip_SkinsUnlockedGame.ST_Core_DLCs.DeluxeEditionBonusDeluxe Edition BonusWBP_LTWI_DeluxeEditionGame.ST_Core_DLCs.OpenBetaBonusOpen Beta BonusWBP_LTWI_OpenBetaBonus_1WBP_LTWI_OpenBetaBonus_2Game.ST_Core_DLCs.OpenBetaBonus_BrigandSacBrigand SacWBP_LTWI_OpenBetaBonus_2Game.ST_Core_DLCs.OpenBetaBonus_BrigandSacDescThank you for playing the Mortal Shell II Open Beta/Demo. When starting a new game, you may now skip the Prologue and begin just before reaching Marrow Keep with the following bonuses:WBP_TT_OpenBetaBonus_2Game.ST_Core_DLCs.PreorderBonusPreorder BonusWBP_LTWI_PreorderBonusGame.ST_Core_GloomSiphon.GloomSiphonHeaderGloom SiphonGame.ST_Core_GloomSiphon.GloomSiphonState_CleansedCleansedGame.ST_Core_GloomSiphon.GloomSiphon_SendOvaMenuOptionSend OvaGame.ST_Core_GloomSiphon.GloomSiphon_SendOvaMenuOption_DescSend Ova on their Journey (End Game)Game.ST_Core_GloomSiphon.GloomSiphon_SiphonOvaOptionSiphon OvaGame.ST_Core_GloomSiphon.GloomSiphon_SiphonOvaOption_DescSiphon Ova to claim any remaining rewards.Game.ST_Core_Interactions.AddMushroomsAdd MushroomsGame.ST_Core_Interactions.ArenaWagerTo enter the Arena. A wager is needed.Game.ST_Core_Interactions.AxeAxeBP_InteractableBase_Investigation_AxeGame.ST_Core_Interactions.BeginStatueTrialBegin TrialGame.ST_Core_Interactions.BeginTheRitualBegin The RitualGame.ST_Core_Interactions.BloodBloodBP_InteractableBase_Investigation_BloodGame.ST_Core_Interactions.CageEmpty CageBP_InteractableBase_Investigation_CageGame.ST_Core_Interactions.CallHUBLiftCall LiftGame.ST_Core_Interactions.ChangeTrackChange TrackGame.ST_Core_Interactions.ChestChestBP_InteractableBase_Investigation_ChestGame.ST_Core_Interactions.ClaimStatueRewardClaim RewardGame.ST_Core_Interactions.CleanseCorruptionCleanse CorruptionGame.ST_Core_Interactions.CrossbowBoltCrossbow BoltBP_InteractableBase_Investigation_BoltGame.ST_Core_Interactions.DrinkInteractionDrinkGame.ST_Core_Interactions.DuetWithBrigandDuet with BrigandGame.ST_Core_Interactions.EgonInteractPay Tribute to EgonGame.ST_Core_Interactions.EnterCauldronEnter CauldronBP_InteractableBase_LargeCauldronBathGame.ST_Core_Interactions.EnterShatteredBeaconEnter Shattered BeaconGame.ST_Core_Interactions.EnterWellDungeonEnter WellGame.ST_Core_Interactions.ExamineCorpseExamine CorpseGame.ST_Core_Interactions.ExamineItemExamineGame.ST_Core_Interactions.ExamineMuttonExamine MuttonGame.ST_Core_Interactions.ExamineSpoiledOvumExamine Spoiled OvumGame.ST_Core_Interactions.ExamineStaffExamine StaffBP_InteractableBase_InvestigationGame.ST_Core_Interactions.ExamineStatueLazloMotherExamine Statue of Lazlo's MotherGame.ST_Core_Interactions.ExamineTorchExamine TorchBP_InteractableBase_Investigation2Game.ST_Core_Interactions.ExitWellDungeonExit WellGame.ST_Core_Interactions.GateOpenMessageA gate has lifted.Game.ST_Core_Interactions.GenericExamineExamineBP_Interactable_SM_SecretPipeBP_Interactable_SM_SecretPipe2Game.ST_Core_Interactions.GenericIneractInteractGame.ST_Core_Interactions.GenericOpenOpenGame.ST_Core_Interactions.GiveAllYourGloomGive All Your GloomGame.ST_Core_Interactions.GiveGraguHeartGive HeartGame.ST_Core_Interactions.GiveItemGive to (Currently )Game.ST_Core_Interactions.GiveItem_MoonshineMoonshineGame.ST_Core_Interactions.GiveItem_WeltcapWeltcapGame.ST_Core_Interactions.GloomLockGloom LockGame.ST_Core_Interactions.GloomboundFlameRequiredGloombound Flame RequiredGame.ST_Core_Interactions.HoldInteraction[Hold]BP_LandingAreaBaseGame.ST_Core_Interactions.InhabitUnknownShellInhabit Unknown ShellGame.ST_Core_Interactions.InquireAboutParasiteInquire About the ParasiteBP_Interaction_GetUp_SAM2_S1Game.ST_Core_Interactions.KneelKneelGame.ST_Core_Interactions.KnockDoorKnockGame.ST_Core_Interactions.LeaveDungeonPromptReturn to Surface?BP_Interaction_P_LeaveDungeonGame.ST_Core_Interactions.ListenListenBP_InteractionKnockOnVillageDoorGame.ST_Core_Interactions.LockedChestOfferingsOfferings NeededGame.ST_Core_Interactions.LootInteractionLootGame.ST_Core_Interactions.MakeOfferingToMatkaMake Offering To MatkaGame.ST_Core_Interactions.ObtainObtainGame.ST_Core_Interactions.OfferDrinkCommon Moonshine RequiredGame.ST_Core_Interactions.OfferHeartOfVatraHeart of Vatra RequiredGame.ST_Core_Interactions.OfferItemOfferBP_Interactable_PlacemushroomsGame.ST_Core_Interactions.OfferKeyOffer KeyGame.ST_Core_Interactions.OfferingMake OfferingGame.ST_Core_Interactions.OfferingsNeededOfferings neededBP_Interactable_PlacemushroomsGame.ST_Core_Interactions.OpenCageOpen CageGame.ST_Core_Interactions.OpenChestOpenGame.ST_Core_Interactions.OpenChestFullOpen ChestGame.ST_Core_Interactions.OpenDoorOpen DoorGame.ST_Core_Interactions.OpenIronMaidenOpen Iron MaidenGame.ST_Core_Interactions.OpenLockOpen LockGame.ST_Core_Interactions.OpenSarcophagusOpen SarcophagusGame.ST_Core_Interactions.PetNamePetGame.ST_Core_Interactions.PickUpActionPick UpGame.ST_Core_Interactions.PickUpItemPick UpGame.ST_Core_Interactions.PlayLutePlayGame.ST_Core_Interactions.PurchaseHoldPurchase [Hold]Game.ST_Core_Interactions.PutBackMoonshinePut Moonshine BackGame.ST_Core_Interactions.PutLeverInteractionPut LeverGame.ST_Core_Interactions.ReadEngravingRead EngravingGame.ST_Core_Interactions.ReadInteractionReadGame.ST_Core_Interactions.ReadInteraction_EngravingRead EngravingBP_InteractionReadTextBP_InteractionReadText10BP_InteractionReadText11BP_InteractionReadText2BP_InteractionReadText3BP_InteractionReadText4BP_InteractionReadText_1BP_InteractionReadText_LoreRockBP_InteractionReadText_LoreRock2BP_InteractionReadText_LoreRock3BP_InteractionReadText_MothKnightStatueBP_InteractionReadText_MothKnight_StatueBP_InteractionReadText_RedKeepSecretHall_01BP_InteractionReadText_RedKeepSecretHall_02BP_InteractionReadText_RedKeepSecretHall_03BP_InteractionReadText_S1_Core_N4BP_InteractionReadText_S2Engraving1BP_InteractionReadText_S2Engraving2BP_InteractionReadText_S3MonolithLongBP_InteractionReadText_S3MonolithShortBP_InteractionReadText_S3OffspringBP_InteractionReadText_S3ParasiteGolemBP_InteractionReadText_Tablet_S3EntranceBP_InteractionReadText_Tablet_S3Entrance2Game.ST_Core_Interactions.ReadInteraction_TatteredPageRead Tattered PageBP_InteractionReadText_PaperBP_InteractionReadText_Paper2BP_InteractionReadText_Paper3BP_InteractionReadText_Paper7BP_InteractionReadText_Paper_BagheadsTeaching_S1_Core_N6BP_InteractionReadText_Paper_Hex_N1BP_InteractionReadText_Paper_Hex_N2BP_InteractionReadText_Paper_MethersFleshBP_InteractionReadText_Paper_NoteToAlchemist_S2_Core_N4BP_InteractionReadText_Paper_S1_Core_N1BP_InteractionReadText_Paper_S3MonolithBP_InteractionReadText_PrisonGate_S1_Core_N5BP_InteractionReadText_SewerHaulBP_InteractionRead_SewerResistanceBP_Interaction_ReadText_Book_CultistLadyJournal_S1_Core_N7Game.ST_Core_Interactions.ReadMapInteractionRead MapGame.ST_Core_Interactions.ReadMustyJournalRead musty journalGame.ST_Core_Interactions.RecoverGloonRecover GloomGame.ST_Core_Interactions.RefundRefundGame.ST_Core_Interactions.RemovePoisonedDaggerRemove Poisoned DaggerGame.ST_Core_Interactions.ReturnToBeaconInteractionReturn to BeaconGame.ST_Core_Interactions.ReturnToEntranceInteractionReturn to EntranceGame.ST_Core_Interactions.RevealTheUnfoundPathReveal The Unfound PathBP_Interactable_CathedralSecretBP_Interactable_CathedralSecret2Game.ST_Core_Interactions.SearchCorpseSearch CorpseBP_InteractableBase_CorpseGame.ST_Core_Interactions.SellHoldSell [Hold]Game.ST_Core_Interactions.SellMerchantOptionSellWBP_MGT_MerrickGame.ST_Core_Interactions.SheepGrazeActionGrazeGame.ST_Core_Interactions.SiegeMemoryInteract849 PA - The Schism of MammonGame.ST_Core_Interactions.SiphonWarningNo Unclaimed Ova to SiphonGame.ST_Core_Interactions.SitSitGame.ST_Core_Interactions.SpeakToNPCSpeak withGame.ST_Core_Interactions.SpeakToNPC_DescConverse withGame.ST_Core_Interactions.SpeakWithMerrickSpeak with MerrickGame.ST_Core_Interactions.SqueezeThroughSqueeze ThroughGame.ST_Core_Interactions.StopLuteStopGame.ST_Core_Interactions.StopSheepGrazeActionStop GrazingGame.ST_Core_Interactions.TakeItemTakeGame.ST_Core_Interactions.TakeItem_MapMapGame.ST_Core_Interactions.TakeTorchTake TorchGame.ST_Core_Interactions.TarforgeMouthInteract_FeedFeed TarforgeGame.ST_Core_Interactions.TarforgeMouthInteract_NothingToFeedNothing to Feed TarforgeGame.ST_Core_Interactions.TarforgeMouthInteract_TarcoreSingularTake TarcoreGame.ST_Core_Interactions.TarforgeMouthInteract_TarcoresTake TarcoresGame.ST_Core_Interactions.Tarforge_FeedPromptFeed the Tarforge?Game.ST_Core_Interactions.Tarforge_OptionalDescriptionIt hungers.Game.ST_Core_Interactions.TestSpoiledCorpseTest Spoiled CorpseGame.ST_Core_Interactions.TouchCenserDismissPromptContinueGame.ST_Core_Interactions.TouchCenserInteractionTouch The Censer?Game.ST_Core_Interactions.TouchCenserNoKeyIt rejects you.Game.ST_Core_Interactions.TouchInteractionTouchBP_Interaction_P_LeaveDungeon2BP_Interaction_P_LeaveDungeon3Game.ST_Core_Interactions.TrapTrapBP_InteractableBase_Investigation_TrapGame.ST_Core_Interactions.UnlockCageUnlock CageGame.ST_Core_Interactions.UnlockGenericUnlockGame.ST_Core_Interactions.UseHUBLiftUse LiftGame.ST_Core_Interactions.UseLauncherDeviceActivateGame.ST_Core_Interactions.UseSiphonUse Gloom SiphonGame.ST_Core_Interactions.UseTarforgeUse TarforgeGame.ST_Core_Interactions.WagonWagonBP_InteractableBase_Investigation_WagonGame.ST_Core_Map.FastTravel_EnterListModeEnter List ModeGame.ST_Core_Map.FastTravel_EnterMapModeEnter Map ModeWBP_MGT_FastTravelGame.ST_Core_Map.MapFilter_AllObjectivesAllWBP_Map_FiltersGame.ST_Core_Map.MapFilter_BeaconsBeaconsWBP_LTWI_BeaconWBP_Map_FiltersGame.ST_Core_Map.MapFilter_BossGatesGatesWBP_Map_FiltersGame.ST_Core_Map.MapFilter_DungeonsDungeonsWBP_Map_FiltersGame.ST_Core_Map.MapFilter_EvilStatuesCorrupted StatuesWBP_Map_FiltersGame.ST_Core_Map.MapFilter_PinnedLocationsPinned LocationsWBP_Map_FiltersGame.ST_Core_Map.MapFilter_ShellsShellsWBP_Map_FiltersGame.ST_Core_Map.MapFilter_SidearmsSidearmsWBP_Map_FiltersGame.ST_Core_Map.MapFilter_TraversalsBone GatesWBP_Map_FiltersGame.ST_Core_Map.MapFilter_WeaponsWeaponsWBP_Map_FiltersGame.ST_Core_Map.MapFiltersFiltersWBP_MGT_WorldMapWBP_Map_FiltersGame.ST_Core_Map.MarkMapObjectiveAsCompletedMark CompleteGame.ST_Core_Map.MarkMapObjectiveAsIncompleteMark IncompleteGame.ST_Core_Menu_Shellkeeper.ChangeBondLevelChange BondWBP_MGT_ShellMemoriesGame.ST_Core_Menu_Shellkeeper.EnterMemoryButtonEnter MemoryWBP_MGT_ShellMemoriesGame.ST_Core_Menu_Shellkeeper.EnterMemoryPromptMessageEnter this Memory?Game.ST_Core_Menu_Shellkeeper.IncreaseBondLevelDeepen Bond [Hold]WBP_ShellBondingPanelGame.ST_Core_Menu_Shellkeeper.InteractWithUnlockedShellGhostInhabitGame.ST_Core_Menu_Shellkeeper.InteractionLocateShellLocate ShellGame.ST_Core_Menu_Shellkeeper.LocateShellConfirmationPromptTextThe Shellkeeper can help you locate this Shell and mark it on your Map.Game.ST_Core_Menu_Shellkeeper.ShellAbilitiesButtonShell AbilitiesWBP_MGT_ShellKeeperWBP_TP_ShellProgression_2Game.ST_Core_Menu_Shellkeeper.ShellBondingButtonShell BondingWBP_MGT_ShellKeeperWBP_TP_ShellProgression_3Game.ST_Core_Menu_Shellkeeper.ShellMemoriesShell MemoriesWBP_MGT_ShellMemoriesGame.ST_Core_Menu_Shellkeeper.ShellMemoriesShortMemoriesWBP_ShellBondingPanelGame.ST_Core_Menu_Shellkeeper.ShellMemorySingleShell MemoryWBP_ShellMemoryProgressGame.ST_Core_Menu_Shellkeeper.ShellkeeperMenuSubNameThe ShellkeeperWBP_MGT_ShellKeeperGame.ST_Core_Menu_Shellkeeper.ShellkeeperNameShellkeeperGame.ST_Core_Menu_Shellkeeper.ShellkepperNPCNameZhirelleWBP_MGT_ShellKeeperGame.ST_Core_Menu_Tarforge.BetaHeadingMortal Shell II - BetaGame.ST_Core_Menu_Tarforge.BetaHeadingPS5Mortal Shell II - PlayStation 5 BetaGame.ST_Core_Menu_Tarforge.BetaHeadingXSXMortal Shell II - Xbox BetaGame.ST_Core_Menu_Tarforge.BetaMainBodyWelcome to the Mortal Shell II Beta! This is a work in progress, and you may encounter some bugs, performance issues, and unfinished content during your time with the game. Your feedback plays a direct role in helping us improve the experience. Whether something feels great, confusing, frustrating, or broken, we'd love to hear about it. Thank you for helping us make Mortal Shell II the best game it can be. — The Cold Symmetry TeamGame.ST_Core_Menu_Tarforge.BetaMainBodyPS5We're thrilled to bring the Mortal Shell II Beta to PlayStation 5! As this is a beta, you may encounter known bugs, balance issues, or other areas we're still working on. If you have suggestions for how we can improve the experience, we'd love to hear from you. Your feedback plays a vital role in shaping Mortal Shell II and will directly help us refine the game as we move toward launch—and beyond. Thank you for your support. We can't wait for you to experience the full game when Mortal Shell II launches on August 20. -The Cold Symmetry TeamGame.ST_Core_Menu_Tarforge.BetaMainBodyXSXWe're thrilled to bring the Mortal Shell II Beta to Xbox As this is a beta, you may encounter known bugs, balance issues, or other areas we're still working on. If you have suggestions for how we can improve the experience, we'd love to hear from you. Your feedback plays a vital role in shaping Mortal Shell II and will directly help us refine the game as we move toward launch—and beyond. Thank you for your support. We can't wait for you to experience the full game when Mortal Shell II launches on August 20. -The Cold Symmetry TeamGame.ST_Core_Menu_Tarforge.ForgeModePromptEnhance [Hold]Game.ST_Core_Menu_Tarforge.InsufficientGlimpsesInsufficient GlimpsesGame.ST_Core_Menu_Tarforge.InsufficientGloomInsufficient GloomGame.ST_Core_Menu_Tarforge.InsufficientGoldInsufficient CoinsGame.ST_Core_Menu_Tarforge.InsufficientMaterialInsufficient MaterialsGame.ST_Core_Menu_Tarforge.NoSaveBackupWarningNo valid save recovery for this SlotGame.ST_Core_Menu_Tarforge.NonEmptySaveSlotSave Slot Not EmptyGame.ST_Core_Menu_Tarforge.RecoverSaveRecover SaveGame.ST_Core_Menu_Tarforge.RemoveSaveMessageDelete this save data?Game.ST_Core_Menu_Tarforge.RemoveSavePromptDelete SaveGame.ST_Core_Menu_Tarforge.SaveGameSlot_NewGamePlusTermNG+Game.ST_Core_Menu_Tarforge.SaveSlotWarningThis action will delete the current save and start the game from the beginning. Are you sure you want to proceed?Game.ST_Core_Menu_Tarforge.SidearmNotEnhancedSidearm Not EnhancedGame.ST_Core_Menu_Tarforge.SmeltModePromptSmelt [Hold]Game.ST_Core_Menu_Tarforge.TarstoneMaxLevelTarstone at Max LevelGame.ST_Core_Menu_Tarforge.TarstoneModePromptTemper [Hold]Game.ST_Core_Menu_Tarforge.TarstoneNotReadyTarstone not readyGame.ST_Core_Menu_Tarforge.TradeMenuHeaderTradeGame.ST_Core_Menu_Tarforge.WeaponMaxLevelWeapon at Max LevelGame.ST_Core_Menu_Tarforge.WeaponNotEnhancedWeapon Not EnhancedGame.ST_Core_Menu_Tarstones.AbilityTarstonesCategoryAbility TarstonesWBP_TT_Tarstones_1Game.ST_Core_Menu_Tarstones.AbilityTarstonesTutorialAllow to perform devastating special attacks with Weapons and SidearmsWBP_TT_Tarstones_1Game.ST_Core_Menu_Tarstones.CombatTarstonesCategoryCombat TarstonesWBP_TT_Tarstones_1Game.ST_Core_Menu_Tarstones.CombatTarstonesTutorialGrant a variety of enhancements to Weapons and SidearmsWBP_TT_Tarstones_1Game.ST_Core_Menu_Tarstones.EquipTarstoneEquip TarstoneWBP_Tarstone_DescriptionGame.ST_Core_Menu_Tarstones.IncompatibleTarstoneTarstone IncompatibleGame.ST_Core_Menu_Tarstones.InfusionTarstonesCategoryInfusion TarstonesWBP_TT_Tarstones_1Game.ST_Core_Menu_Tarstones.InfusionTarstonesTutorialAllow to infuse Weapons and Sidearms with ElementalsWBP_TT_Tarstones_1Game.ST_Core_Menu_Tarstones.SelectTarstoneSlotSelect SlotGame.ST_Core_Menu_Tarstones.SupportTarstoneTutorialGrant a variety of improvements to all CharactersWBP_TT_Tarstones_1Game.ST_Core_Menu_Tarstones.SupportTarstonesCategorySupport TarstonesWBP_TT_Tarstones_1Game.ST_Core_Menu_Tarstones.TarstoneCompatibilityCompatibilityGame.ST_Core_Menu_Tarstones.TarstoneCompatibilityTutorialSome Tarstones can be equipped only to specific Weapons and SidearmsWBP_TT_Tarstones_2Game.ST_Core_Menu_Tarstones.TarstoneExperienceExperienceGame.ST_Core_Menu_Tarstones.TarstoneExperienceTutorialAll equipped Tarstones gain experience from slain foesWBP_TT_Tarstones_2Game.ST_Core_Menu_Tarstones.TarstoneLevelMaxedMaxedWBP_Tooltip_Tarstone_ExperienceGame.ST_Core_Menu_Tarstones.TarstoneNotReadyNot Ready TarstonesGame.ST_Core_Menu_Tarstones.TarstoneReadyReady TarstonesGame.ST_Core_Menu_Tarstones.TarstonesTarstonesWBP_MGT_MainWBP_MGT_MerrickWBP_TP_Tarstones_1Game.ST_Core_Menu_Tarstones.TarstonesTutorial_1Tarstones are powerful items that can be equipped and come in different kinds:WBP_TT_Tarstones_1Game.ST_Core_Menu_Tarstones.TemperingTarstonesTempering TarstonesGame.ST_Core_Menu_Tarstones.TemperingTarstonesTutorialWith enough experience, Tarstones become ready to be tempered at the TarforgeWBP_TT_Tarstones_2Game.ST_Core_Menu_Tarstones.UnequipTarstoneUnequip TarstoneGame.ST_Core_Misc.AcquiredAcquiredGame.ST_Core_Misc.AddToWishlistWishlistWBP_DemoEnd_NotifyWBP_MGT_MainScreenGame.ST_Core_Misc.AlreadyAtHUBWarningAlready at Marrow KeepGame.ST_Core_Misc.CancelCancelW_KeyAlreadyBoundWarningW_PressAnyKeyGame.ST_Core_Misc.CantEquipWarningCannot Equip Right NowGame.ST_Core_Misc.CantInhabitWarningCannot Inhabit Right NowGame.ST_Core_Misc.ChangeSealChange SealGame.ST_Core_Misc.ChangeShellChange ShellGame.ST_Core_Misc.ChangeSidearmChange SidearmGame.ST_Core_Misc.ChangeWeaponChange WeaponGame.ST_Core_Misc.ConfirmConfirmWBP_ConfirmationPrompt_DismissableWBP_MGT_Calibration_CameraModifiersWBP_MGT_Calibration_GameplayGame.ST_Core_Misc.ConfirmHoldConfirm [Hold]WBP_NPC_Offering_BaseGame.ST_Core_Misc.DecreaseDecreaseWBP_NPC_Offering_BaseGame.ST_Core_Misc.DefaultControllerIconsDefaultGame.ST_Core_Misc.EmptySaveSlotEmpty Save SlotWBP_SaveGameEntryGame.ST_Core_Misc.EquipSealEquip SealGame.ST_Core_Misc.EquipSidearmEquip SidearmGame.ST_Core_Misc.EquipWeaponEquip WeaponGame.ST_Core_Misc.FeedbackFormFeedbackWBP_DemoEnd_NotifyGame.ST_Core_Misc.GamePausedGAME PAUSEDWBP_GamePausedGame.ST_Core_Misc.GenericCannotUseItemCannot Use Right 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AcquiredGame.ST_Core_Notify.ShellBondNotifyHeaderShell Bond DeepenedGame.ST_Core_Notify.ShellDiscoveredNotifyHeaderNew Shell DiscoveredGame.ST_Core_Notify.ShellReviveNotifyHeaderShell RevivedGame.ST_Core_Notify.ShellSummonedNotifyHeaderShell SummonedGame.ST_Core_Notify.SidearmAcquiredNew Sidearm AcquiredGame.ST_Core_Notify.TarstoneAcquiredNew Tarstone AcquiredGame.ST_Core_Notify.TarstoneReadyNotifyTarstone XP MaxedGame.ST_Core_Notify.TarstoneTemperableNotifyTarstone Temper ReadyGame.ST_Core_Notify.WeaponAcquiredNew Weapon AcquiredGame.ST_Core_Options_Game.ActionCameraStyleActionGame.ST_Core_Options_Game.AimControllerSensitivityAim Controller SensitivityWBP_MOT_GameGame.ST_Core_Options_Game.AimMouseSensitivityAim Mouse SensitivityWBP_MOT_GameGame.ST_Core_Options_Game.ClassicDamageNumbersClassicGame.ST_Core_Options_Game.ControllerSensitivityController SensitivityWBP_MOT_GameGame.ST_Core_Options_Game.DefaultCameraStyleImmersiveGame.ST_Core_Options_Game.DodgeStyleDodge StyleWBP_MOT_GameGame.ST_Core_Options_Game.DodgeStyleDefaultTurboGame.ST_Core_Options_Game.DodgeStyleOnReleaseClassicGame.ST_Core_Options_Game.EnableAdaptiveTriggersEnable Adaptive TriggersWBP_MOT_GameGame.ST_Core_Options_Game.EnableForceFeedbackEnable Force FeedbackWBP_MOT_GameGame.ST_Core_Options_Game.FloatingDamageNumbersFloatingGame.ST_Core_Options_Game.GameOptionAutoAlignCameraAuto Align CameraWBP_MOT_GameGame.ST_Core_Options_Game.GameOptionAutoLockOnAuto Lock-OnWBP_MGT_Calibration_GameplayWBP_MOT_GameGame.ST_Core_Options_Game.GameOptionCameraStyleCamera StyleWBP_MGT_Calibration_GameplayWBP_MOT_GameGame.ST_Core_Options_Game.GameOptionControllerIconsController IconsWBP_MOT_GameGame.ST_Core_Options_Game.GameOptionFreeAimEnable Free AimWBP_MOT_GameGame.ST_Core_Options_Game.GameOptionOffScreenEnemyIndicatorOff-Screen Enemy IndicatorWBP_MGT_Calibration_GameplayWBP_MOT_GameGame.ST_Core_Options_Game.InvertControllerXInvert Controller XWBP_MOT_GameGame.ST_Core_Options_Game.InvertControllerYInvert Controller YWBP_MOT_GameGame.ST_Core_Options_Game.InvertMouseXInvert Mouse XWBP_MOT_GameGame.ST_Core_Options_Game.InvertMouseYInvert Mouse YWBP_MOT_GameGame.ST_Core_Options_Game.LockOnSwitchTargetMouseSensitivityLock-On Switch Mouse SensitivityWBP_MOT_GameGame.ST_Core_Options_Game.LowHPVignetteEnable Low HP VignetteWBP_MOT_GameGame.ST_Core_Options_Game.MiscPlayStationPlayStationGame.ST_Core_Options_Game.MiscXboxXboxGame.ST_Core_Options_Game.MouseSensitivityMouse SensitivityWBP_MOT_GameGame.ST_Core_Options_Game.OverallCameraShakeOverall Camera Shake StrengthWBP_MOT_GameGame.ST_Core_Options_Game.ShowHUDAbilityControlsShow HUD Ability ControlsGame.ST_Core_Options_Game.SprintCameraShakeSprint Camera Shake StrengthWBP_MOT_GameGame.ST_Core_Progression.AbilityAtMaxLevelAbility at Max LevelGame.ST_Core_Progression.AdvanceTierLockedDescDeepen this Shell’s bond level at the Shellkeeper to strengthen its power.ID_Eredrim_Tier_2ID_Eredrim_Tier_3ID_Eredrim_Tier_4ID_Gragu_Tier_2ID_Gragu_Tier_3ID_Gragu_Tier_4ID_Lazlo_Tier_2ID_Lazlo_Tier_3ID_Lazlo_Tier_4ID_Proxima_Tier_2ID_Proxima_Tier_3ID_Proxima_Tier_4ID_Sariel_Tier_2ID_Sariel_Tier_3ID_Sariel_Tier_4ID_Smert_Tier_2ID_Smert_Tier_3ID_Smert_Tier_4ID_Tiel_Tier_2ID_Tiel_Tier_3ID_Tiel_Tier_4Game.ST_Core_Progression.AdvanceTierLockedGenessaDescDeepen Genessa bond by consuming Glimpses to strengthen her power.ID_Genessa_Tier_2ID_Genessa_Tier_3ID_Genessa_Tier_4Game.ST_Core_Progression.AdvanceTierNameAdvance TierID_Eredrim_Tier_2ID_Eredrim_Tier_3ID_Eredrim_Tier_4ID_Genessa_Tier_2ID_Genessa_Tier_3ID_Genessa_Tier_4ID_Gragu_Tier_2ID_Gragu_Tier_3ID_Gragu_Tier_4ID_Lazlo_Tier_2ID_Lazlo_Tier_3ID_Lazlo_Tier_4ID_Proxima_Tier_2ID_Proxima_Tier_3ID_Proxima_Tier_4ID_Sariel_Tier_2ID_Sariel_Tier_3ID_Sariel_Tier_4ID_Smert_Tier_2ID_Smert_Tier_3ID_Smert_Tier_4ID_Tiel_Tier_2ID_Tiel_Tier_3ID_Tiel_Tier_4Game.ST_Core_Progression.AdvanceTierUnlockedDescThis Shell’s bond has deepened, increasing its power.ID_Eredrim_Tier_2ID_Eredrim_Tier_3ID_Gragu_Tier_2ID_Gragu_Tier_3ID_Lazlo_Tier_2ID_Lazlo_Tier_3ID_Proxima_Tier_2ID_Proxima_Tier_3ID_Sariel_Tier_2ID_Sariel_Tier_3ID_Smert_Tier_2ID_Smert_Tier_3ID_Tiel_Tier_2ID_Tiel_Tier_3Game.ST_Core_Progression.AdvanceTierUnlockedGenessaDescGenessa's bond has deepened, increasing her power.ID_Genessa_Tier_2ID_Genessa_Tier_3Game.ST_Core_Progression.AssignShellPointsAssign Shell PointsWBP_Progression_ShellGame.ST_Core_Progression.ConfirmLevelUpConfirm [Hold]WBP_Progression_HarbingerGame.ST_Core_Progression.FinalTierUnlockedDescThe bond has been perfected. Nothing more remains to be drawn from this Shell.ID_Eredrim_Tier_4ID_Gragu_Tier_4ID_Lazlo_Tier_4ID_Proxima_Tier_4ID_Sariel_Tier_4ID_Smert_Tier_4ID_Tiel_Tier_4Game.ST_Core_Progression.FinalTierUnlockedGenessaDescGenessa bond has been perfected.ID_Genessa_Tier_4Game.ST_Core_Progression.FirstTierLockedDescYou must discover this Shell's full name at the Shellkeeper to awaken its power.ID_Eredrim_Tier_1ID_Gragu_Tier_1ID_Lazlo_Tier_1ID_Proxima_Tier_1ID_Sariel_Tier_1ID_Smert_Tier_1ID_Tiel_Tier_1Game.ST_Core_Progression.FirstTierLockedGenessaDescYou must discover Genessa full name to awaken its power.ID_Genessa_Tier_1Game.ST_Core_Progression.FirstTierNameSeek NameID_Eredrim_Tier_1ID_Genessa_Tier_1ID_Gragu_Tier_1ID_Lazlo_Tier_1ID_Proxima_Tier_1ID_Sariel_Tier_1ID_Smert_Tier_1ID_Tiel_Tier_1Game.ST_Core_Progression.FirstTierUnlockedDescThe power of this Shell has been awakened and its name unveiled.ID_Eredrim_Tier_1ID_Gragu_Tier_1ID_Lazlo_Tier_1ID_Proxima_Tier_1ID_Sariel_Tier_1ID_Smert_Tier_1ID_Tiel_Tier_1Game.ST_Core_Progression.FirstTierUnlockedGenessaDescGenessa's power has been awakened and her name unveiled.ID_Genessa_Tier_1Game.ST_Core_Progression.InsufficientMaxShellPointsInsufficient Shell Points CapacityGame.ST_Core_Progression.InsufficientShellPointsInsufficient Shell PointsGame.ST_Core_Progression.MaxTierReachedMax Tier ReachedGame.ST_Core_Progression.PreviousTierRequiredPrevious Tier RequiredGame.ST_Core_Progression.Prompt_ObtainAbilityObtain AbilityWBP_Skill_DescriptionGame.ST_Core_Progression.Prompt_RefundAbilityRefund AbilityWBP_Skill_DescriptionGame.ST_Core_Progression.RefundAllShellPointsRefund AllWBP_Progression_ShellGame.ST_Core_Progression.RefundAllShellsRefund All ShellsWBP_Progression_ShellGame.ST_Core_Progression.RefundAllShellsPromptRefund All Shells?Game.ST_Core_Progression.RefundAllShellsPromptMessageThis action will refund all Abilities across all Shells for a total of Shell PointsGame.ST_Core_Progression.ShellAbilityLockedAbility LockedGame.ST_Core_Progression.ShellBondLevelBond LevelWBP_ShellBondingPanelGame.ST_Core_Progression.ShellTierBond TierWBP_ShellBondingPanelGame.ST_Core_Progression.ShellTierSimpleTierGame.ST_Core_Progression.TierReachedTier ReachedGame.ST_Core_Progression.ToggleShellInfoToggle InfoWBP_MGT_ProgressionGame.ST_Core_Prompts.AcceptHuntPromptAccept Hunt?Game.ST_Core_Prompts.CageLockedPromptMessageThe cage is lockedGame.ST_Core_Prompts.DrinkConcoctionDrink Strange Concoction?Game.ST_Core_Prompts.GiveGraguHeartPromptGive Heart?Game.ST_Core_Prompts.GiveHilgaDaggerPromptGive Dagger?Game.ST_Core_Prompts.LeverMissingPromptMessageThe lever is missingGame.ST_Core_Prompts.LostSaveActionThis action will close the game. All unsaved progress will be lost.Game.ST_Core_Prompts.PlaceAmmoPromptPlace Ammo?Game.ST_Core_Prompts.PlaceGrimoriumPromptPlace Grimorium?Game.ST_Core_Prompts.PutLeverPromptPut Lever?Game.ST_Core_Prompts.QuitGameQuit Game?Game.ST_Core_Prompts.SaveDataAlreadyExistsSave Slot Not EmptyGame.ST_Core_Prompts.SkipProloguePromptSkip Prologue?Game.ST_Core_Prompts.SkipProloguePromptDescYou have the option to skip the Prologue and start a new game just before your arrival at Marrow KeepGame.ST_Core_Prompts.ThankYouForPlayingThank You For Playing!WBP_CreditsGame.ST_Core_Prompts.UnlockCagePromptUnlock Cage?Game.ST_Core_Prompts.WormfishOfferYourselfOffer Yourself?Game.ST_Core_SkinChest.ApplyShadeAndChangeShellMessageThis action will switch to with the new Shade appliedGame.ST_Core_SkinChest.ApplyShadeMessageShades can be changed from the Change Shades menu at any BeaconGame.ST_Core_SkinChest.ApplyShadePromptApply Shade Now?Game.ST_Core_SkinChest.OpenSkinChestMessageOpening this chest will unlock a new Shade forGame.ST_Core_SkinChest.OpenSkinChestPromptOpen Chest?Game.ST_Core_Telemetry.ColdSymmetryPrivacyPolicyGameplay Telemetry Policy Mortal Shell 2 — Optional Gameplay Data Sharing 1. Introduction, who we are and how to contact us This policy explains what happens if you choose to turn on optional gameplay data sharing ("gameplay telemetry") in Mortal Shell 2 (the "Game"). Gameplay telemetry is off by default. Nothing described in this policy is collected unless you switch it on, and you can switch it off again at any time in the Game’s settings. We are Playstack Ltd, a company registered in England at 56A Poland Street, London, W1F 7NN, United Kingdom (company number 10168633), and we are the data controller for the data described in this policy. We are registered with the Information Commissioner’s Office (ICO) in the United Kingdom. The Game is developed by Cold Symmetry, Inc. PO Box 552, 440 NE 5th Av Camas, WA, 98607, which operates the telemetry service on our behalf. If you have questions about this policy or want to exercise your legal data protection rights, contact our data privacy manager at [email protected]. Changes to this policy We may update this policy to reflect changes to the telemetry system. If we make significant changes, we will flag them in the Game and, where appropriate, ask for your consent again before continuing to collect data. Children The Game is rated for mature audiences and as such, is only accessible once the relevant platform’s age gating conditions have been met. The optional telemetry feature is presented as part of the Game’s settings 2. What information will you collect about me and why? What we collect When gameplay telemetry is on, the Game sends us small event records describing how you play. Each record can include: • A pseudonymous player identifier. The first time you run the Game, it generates a random identifier on your device which has no connection to your personal accounts, your hardware, or any other service, and which cannot be derived from any of them. That random value is the only identifier attached to your telemetry records, so the stored data identifies you pseudonymously and cannot be used to look you up by name or account. • Session and build information. A random session identifier, the date and time of each event, the version of the Game you are playing, and your platform family (for example, Windows or Linux). We do not collect your hardware specifications. • Gameplay events. In-game deaths (including what defeated you and where in the game world it happened), boss encounters (which boss, how many attempts, fight duration, the abilities and weapons that dealt damage, and the outcome), the named game areas you enter and leave and how long you spend there, and periodic samples of your character’s position in the game world. • Progression measures. Your character level, weapon upgrade levels, total time played, cumulative in-game currency earned, and difficulty-related settings active at the time (for example, optional challenge modifiers). All positions and locations in these records are coordinates inside the fictional game world. We do not collect your real-world location, and the telemetry system does not access your device’s location services. Your IP address is used transiently by our servers to receive the data you send, as with any internet service, but it is not stored in or linked to your gameplay records and is promptly and securely deleted after this transient use. Why we use it, and our legal basis We use this data to understand how the Game is actually played — for example, where players die most often, which bosses are too hard or too easy, which weapons are underused, and how long areas take — so the development team can fix bugs and balance the Game. We only use it for game development and quality purposes. Our legal basis is your consent (the opt-in). You can withdraw consent at any time by turning gameplay data sharing off in the Game’s settings; collection stops immediately. Withdrawing consent never affects your ability to play the Game, and it does not affect the lawfulness of processing before you withdrew. Aggregated data We also produce aggregated statistics from this data (for example, "40% of players defeated this boss on their first attempt"). Aggregated data does not identify you and is not personal data; we may retain and use it indefinitely, including in public communications about the Game. What we do not collect The telemetry system does not collect your name, email address, contact details, payment information, friends lists, chat or voice content, files on your device, data from other applications, or any special category (sensitive) data or any other data that identifies you as a living individual (other than the transient use of your IP address as described above). It does not use cookies and the data is not used for marketing, advertising or profiling for commercial purposes. 3. Data sharing Your telemetry data is accessible to the Game’s development team at Cold Symmetry, Inc. and to relevant staff at Playstack, in each case only for the development and quality purposes above. The data is hosted on an infrastructure provider, Railway Corp, acting as our data processor under contractual obligations to protect it. We do not sell this data, share it with advertisers, or share it with any other third party for their own purposes. As set out in the main Playstack Privacy Policy, we may disclose data where we are required to by law or where disclosure is necessary to protect our legal rights or those of others. 4. Overseas transfers The telemetry service is hosted in the United States. Where your personal data is transferred outside the UK or the European Economic Area, we ensure appropriate safeguards are in place, such as contracts incorporating standard contractual clauses approved by the applicable regulators. Contact us at [email protected] for further information about the specific mechanism used. 5. How long do you retain my personal data? We only hold your IP address on a transient basis to link to your pseudonymous identifier. After this, it is securely deleted. We keep game play telemetry records only as long as they are useful for developing and improving the Game. Aggregated, anonymous statistics and data which is not personal data may be kept indefinitely. If you ask us to delete your personal data (see section 7), we will also remove your records from our systems and exclude them from future processing. 6. Security Gameplay telemetry data is encrypted in transit between the Game and our servers. Access to the stored data is restricted to authorized members of the development and publishing teams, is authenticated, and is granted at the lowest level each person needs, with separate read-only and administrative credentials. The Game does not collect your platform account identifier, and only uses the pseudonymous identified defined in section 2. We regularly review these measures, and we have procedures in place to deal with any suspected personal data breach. 7. Your legal rights You have the same legal rights over this data as described in the main Playstack Privacy Policy, including: Right to withdraw consent. Turn gameplay data sharing off in the Game’s settings at any time. Collection stops immediately, and anything already recorded but not yet sent is discarded rather than transmitted. Right of access. You can ask us what telemetry data we hold about you and request a copy. Right to erasure. You can ask us to delete the telemetry data associated with your identifier. Rights to correction, restriction, objection and portability, as described in the main policy and applicable law. We will respond to all legitimate requests within the statutory time. 8. Complaints You may complain to your local data protection supervisory authority. In the UK, this is the Information Commissioner’s Office: ico.org.uk/make-a-complaint. 9. Contacting us Email [email protected], or write to our data privacy manager, Playstack Ltd, 56A Poland Street, London, W1F 7NN, United Kingdom. Please include specific details of your request and the best way to reach you. Last updated: 11th August, 2026WBP_PopUp_TelemetryGame.ST_Core_Telemetry.ColdSymmetry_OptionalTelemetryGameplay TelemetryWBP_MOT_GameWBP_PopUp_TelemetryGame.ST_Core_Telemetry.ColdSymmetry_OptionalTelemetry_DescWhether to allow sending optional anonymous telemetry data to Cold Symmetry to help improve the game.WBP_MOT_GameGame.ST_Core_Telemetry.ColdSymmetry_OptionalTelemetry_MessageWould you allow sending optional anonymous telemetry data to Cold Symmetry for the purpose of improving the game?WBP_PopUp_TelemetryGame.ST_LuteTracks.Track01Track 01Game.ST_LuteTracks.Track02Track 02Game.ST_LuteTracks.Track03Track 03Game.ST_LuteTracks.Track04Track 04Game.ST_LuteTracks.Track05Track 05Game.ST_Settings.AccessabilityCategoryTitleAccessibilityWBP_MOT_DisplayGame.ST_Settings.AntiAliasingDescAnti-Aliasing reduces jaggy artifacts along geometry edges. Increasing this setting will make edges look smoother, but can reduce performance. Higher settings mean more anti-aliasing.WBP_MOT_DisplayGame.ST_Settings.AntiAliasingTitleAnti-AliasingWBP_MOT_DisplayGame.ST_Settings.AudioDeviceSelected Audio DeviceWBP_MOT_AudioGame.ST_Settings.BloomDescSimulates the glow that bleeds from bright light sources into surrounding areas, mimicking how real camera lenses and the human eye perceive intense light.WBP_MOT_DisplayGame.ST_Settings.BloomTitleBloomWBP_MOT_DisplayGame.ST_Settings.BrightnessDescThe Brightness makes an image brighter or darker by adding or subtracting white from all pixels.WBP_MOT_DisplayGame.ST_Settings.BrightnessTitleBrightnessWBP_MGT_Calibration_CameraModifiersWBP_MOT_DisplayGame.ST_Settings.CameraEffectsCategoryTitleCamera EffectsWBP_MOT_DisplayGame.ST_Settings.CameraModifierCalibrationTextAdjust Camera settings for your display until the image to the left is barely visible.WBP_MGT_Calibration_CameraModifiersGame.ST_Settings.ChromaticAberrationDescChromatic Aberration shifts the red, green, and blue color channels slightly apart at the edges of the frame, mimicking the lens fringing found in real-world cameras.WBP_MOT_DisplayGame.ST_Settings.ChromaticAberrationTitleChromatic AberrationWBP_MOT_DisplayGame.ST_Settings.CinematicsSettingsTitleOverkillDT_Scalability:GraphicsScalabilityGame.ST_Settings.ColorBlindModeDescAdjusts colors to improve visibility for common types of color vision deficiency. Off - No color correction applied. Deuteranope - Adjusts colors for red-green color blindness (reduced sensitivity to green), the most common form. Protanope - Adjusts colors for red-green color blindness (reduced sensitivity to red). Tritanope - Adjusts colors for blue-yellow color blindness (reduced sensitivity to blue).WBP_MOT_DisplayGame.ST_Settings.ColorBlindModeTitleColor Blind ModeWBP_MOT_DisplayGame.ST_Settings.ColorBlindStrengthDescFine-tunes how strongly the selected colorblind filter is applied. Lower values apply a subtle adjustment while preserving the game's original colors; higher values apply stronger correction for maximum clarity. Set to 0 to disable the effect entirely.WBP_MOT_DisplayGame.ST_Settings.ColorBlindStrengthTitleColor Blind StrengthWBP_MOT_DisplayGame.ST_Settings.ColorblindDeuteranopeDeuteranopeGame.ST_Settings.ColorblindProtanopeProtanopeGame.ST_Settings.ColorblindTritanopeTritanopeGame.ST_Settings.ControllerIconSetDescChoose which controller button icons are displayed for input prompts.WBP_MOT_GameGame.ST_Settings.DisplaySubtitlesOffHides subtitles and dialogue text.Game.ST_Settings.DisplaySubtitlesOnDisplays subtitles and dialogue text on screen.Game.ST_Settings.EnvironmentDescEnvironment quality determines the quality and density of the environmental objects. 'Ultra' level allows Nanite Tessellation to be used, but affects performance.WBP_MOT_DisplayGame.ST_Settings.EnvironmentTitleEnvironmentWBP_MOT_DisplayGame.ST_Settings.FilmGrainDescOverlays a subtle noise pattern onto the image, replicating the organic texture of analog film.WBP_MOT_DisplayGame.ST_Settings.FilmGrainTitleFilm GrainWBP_MOT_DisplayGame.ST_Settings.FrameGenerationDescAllows you to select the Frame Generation method. Off - Disabled. Additional frames are not generated. DLSS - Enabled. Recommended for the NVIDIA GPUs (40xx series and above). FSR - Enabled. Recommended for the AMD GPUs.WBP_MOT_DisplayGame.ST_Settings.FrameGenerationNeedsEnablingTooltipFrame generation needs to be enabled to set number of frames to generateGame.ST_Settings.FrameGenerationTitleFrame GenerationWBP_MOT_DisplayGame.ST_Settings.FrameGeneration_FramesToGenDescSelect the amount of frames to be generated with Frame Generation (if selected Frame Generation technology and current GPU support it).WBP_MOT_DisplayGame.ST_Settings.FrameGeneration_FramesToGenTitleFrames To GenerateWBP_MOT_DisplayGame.ST_Settings.FramerateCategoryTitleFramerateGame.ST_Settings.FramerateLimitBlockedByVSyncHintWhen Vertical Sync is enabled, the Framerate Limit is controlled by your display's refresh rate and cannot be set manually.Game.ST_Settings.FramerateLimitDescFramerate limit sets the highest frame rate that is allowed. Set this lower for a more consistent frame rate or higher for the best experience on faster machines. You may need to disable Vsync to reach high frame rates.WBP_MOT_DisplayGame.ST_Settings.FramerateLimitTitleFramerate LimitWBP_MOT_DisplayGame.ST_Settings.FramerateLimitUnlimitedUnlimitedGame.ST_Settings.FramerateLimitUnlimitedByFGHintFramerate is unlimited when Frame Generation is enabled.Game.ST_Settings.GameSettingsCalibrationTextAdjust Game SettingsWBP_MGT_Calibration_GameplayGame.ST_Settings.GammaDescGamma adjusts the mid-tone brightness and contrast of the game's visuals, influencing how dark or light intermediate colors appear. This setting does not affect pure black or white but rather the tones in between.WBP_MOT_DisplayGame.ST_Settings.GammaTitleGammaWBP_MGT_Calibration_CameraModifiersWBP_MOT_DisplayGame.ST_Settings.GlobalIllumimationDescGlobal Illumination controls the quality of dynamically calculated indirect lighting bounces, sky shadowing and Ambient Occlusion. Settings of 'High' and above use more accurate ray tracing methods to solve lighting, but can reduce performance.WBP_MOT_DisplayGame.ST_Settings.GlobalIllumimationTitleGlobal IlluminationWBP_MOT_DisplayGame.ST_Settings.HUDScaleExtraLargeIncreases the size HUD even further for even easier visualization of HUD elements.Game.ST_Settings.HUDScaleLargeIncreases the size of the HUD for easier visualization of HUD elements.Game.ST_Settings.HUDScaleMatchUIScale of the HUD is displayed at the same size as your UI Scale setting. Recommended for most players.Game.ST_Settings.HUDScaleMediumDefault size the HUD. Recommended for most players.Game.ST_Settings.HUDScaleSmallReduces the size of the HUD for a more compact display.Game.ST_Settings.HUDScalingHUD ScaleWBP_MOT_GameGame.ST_Settings.HardwareRayTracingDescImproves Global Illumination and Reflections quality but greatly affects GPU performance. Recommended only for the high-end hardware. Changing this setting will only take effect after the game is restarted.WBP_MOT_DisplayGame.ST_Settings.HardwareRayTracingDisabledOnLowHintHardware Ray Tracing can't be enabled on Low and Medium settings due to the potential visual artifacts and performance issues.Game.ST_Settings.HardwareRayTracingTitleHardware Ray TracingWBP_MOT_DisplayGame.ST_Settings.HideSubtitlesHide SubtitlesWBP_MOT_GameGame.ST_Settings.HighSettingsTitleHighDT_Scalability:GraphicsScalabilityGame.ST_Settings.LensFlaresDescReproduces the streaks, halos, and light scattering that occur when a bright light source hits a camera lens directly.WBP_MOT_DisplayGame.ST_Settings.LensFlaresTitleLens FlaresWBP_MOT_DisplayGame.ST_Settings.LoreTextExtraLargeIncreases the size of subtitles and text prompts even further for improved readability.Game.ST_Settings.LoreTextLargeIncreases the size of subtitles and text prompts for improved readability.Game.ST_Settings.LoreTextMediumDefault size for subtitles and text prompts. Recommended for most players.Game.ST_Settings.LoreTextScalingLore & Dialogue Text ScaleWBP_MOT_GameGame.ST_Settings.LoreTextSmallReduces the size of subtitles and text prompts for a more compact display.Game.ST_Settings.LowSettingsTitleLowDT_Scalability:GraphicsScalabilityGame.ST_Settings.MediumSettingFeminineMediumGame.ST_Settings.MediumSettingMasculineMediumGame.ST_Settings.MediumSettingsTitleMediumDT_Scalability:GraphicsScalabilityGame.ST_Settings.MiscApplySettingsApply SettingsWBP_MOT_DisplayGame.ST_Settings.MiscChangeSettingChange SettingWBP_MOT_DisplayWBP_MOT_GameGame.ST_Settings.MiscOffSettingOffGame.ST_Settings.MiscOnSettingOnGame.ST_Settings.MiscResetSettingsReset to DefaultGame.ST_Settings.MotionBlurDescMotion blur is the visual streaking or smearing that occurs in images when objects move quickly during the exposure time of a camera. It mimics how the human eye perceives motion, creating a more realistic representation of movement.WBP_MOT_DisplayGame.ST_Settings.MotionBlurHighHighGame.ST_Settings.MotionBlurLowLowGame.ST_Settings.MotionBlurOffOffGame.ST_Settings.MotionBlurTitleMotion BlurWBP_MOT_DisplayGame.ST_Settings.OverallCameraShakeDescAdjusts the intensity of the overall camera shake effect. The sprint camera shake will not be affected by this setting. Set to 0 to disable.WBP_MOT_GameGame.ST_Settings.PerformanceSettingsTitlePerformanceGame.ST_Settings.PostProcessingDescPost Processing effects include Motion Blur, Depth of Field and Bloom. Increasing this setting improves the quality of post process effects, but can reduce performance.WBP_MOT_DisplayGame.ST_Settings.PostProcessingTitlePost ProcessingWBP_MOT_DisplayGame.ST_Settings.PreferenceDescAllows you to select the desired mode: Quality - lower framerate and the best visual quality. Performance - higher framerate due to simpler graphics.WBP_MOT_DisplayGame.ST_Settings.PreferenceTitlePreferenceWBP_MOT_DisplayGame.ST_Settings.QualityCategoryTitleQualityWBP_MOT_DisplayGame.ST_Settings.QualitySettingsTitleQualityGame.ST_Settings.ReflectionsDescReflections quality determines the resolution and accuracy of reflections. Settings of 'High' and above use more accurate ray tracing methods to solve reflections, but can reduce performance.WBP_MOT_DisplayGame.ST_Settings.ReflectionsTitleReflectionsWBP_MOT_DisplayGame.ST_Settings.RenderResolutionBalancedBalancedGame.ST_Settings.RenderResolutionDescRender resolution determines the resolution that objects are rendered in game, but does not affect the main menu. Native is the best for visuals but has a huge performance cost, so it's recommended only for the most powerful GPUs. Quality prioritizes visual fidelity while offering a moderate performance gain over Native. Balanced is the recommended option, providing a solid balance between visual quality and performance. Performance prioritizes frame rate with a moderate reduction in visual quality. Ultra Performance is the best for performance but comes with the greatest loss of visual quality.WBP_MOT_DisplayGame.ST_Settings.RenderResolutionNativeNativeGame.ST_Settings.RenderResolutionPerformancePerformanceGame.ST_Settings.RenderResolutionQualityQualityGame.ST_Settings.RenderResolutionTitleRender ResolutionWBP_MOT_DisplayGame.ST_Settings.RenderResolutionUltraPerformanceUltra PerformanceGame.ST_Settings.ResolutionDescDisplay Resolution determines the size of the window in Windowed mode. In Fullscreen mode, Display Resolution determines the graphics card output resolution, which can result in black bars depending on monitor and graphics card. Display Resolution is inactive in Windowed Fullscreen mode.WBP_MOT_DisplayGame.ST_Settings.ResolutionLockedByWindowedFullscreenHintResolution cannot be changed in Windowed Fullscreen mode. The window matches your desktop resolution automatically.Game.ST_Settings.ResolutionTitleResolutionWBP_MOT_DisplayGame.ST_Settings.ResolutionUpscalerDescAllows you to select the resolution upscaler: TSR - Default. DLSS - Recommended for the NVIDIA GPUs. FSR - Recommended for the AMD GPUs.WBP_MOT_DisplayGame.ST_Settings.ResolutionUpscalerTitleResolution UpscalerWBP_MOT_DisplayGame.ST_Settings.ScalabilityDescScalability preset allows you to adjust multiple video options at once. Try a few options to see what fits your preference and device's performance.WBP_MOT_DisplayGame.ST_Settings.ScalabilityTitleScalabilityWBP_MOT_DisplayGame.ST_Settings.SeamlessDungeonsDescWhether entering dungeons is instantaneous or includes fading to hide potential performance issues caused by loading. Changes to this setting will apply after your game is reloaded.WBP_MOT_DisplayGame.ST_Settings.SeamlessDungeonsTitleSeamless Dungeons LoadingWBP_MOT_DisplayGame.ST_Settings.ShadowsDescShadow quality determines the resolution and view distance of dynamic shadows. Shadows improve visual quality and give better depth perception, but can reduce performance.WBP_MOT_DisplayGame.ST_Settings.ShadowsTitleShadowsWBP_MOT_DisplayGame.ST_Settings.SharpnessDescAllows you to enable additional sharpening.WBP_MOT_DisplayGame.ST_Settings.SharpnessTitleSharpnessWBP_MOT_DisplayGame.ST_Settings.ShowHUDAbilityControlsShow HUD Ability ControlsGame.ST_Settings.ShowHUDAbilityControlsDescDisplays the required input for each ability on the HUD. Disable to hide these input prompts.WBP_MOT_GameGame.ST_Settings.SpeakerConfigHeadphonesHeadphonesGame.ST_Settings.SpeakerConfigHomeTheaterHome TheaterGame.ST_Settings.SpeakerConfigNightModeNight ModeGame.ST_Settings.SpeakerConfigSmallSpeakersSmall SpeakersGame.ST_Settings.SpeakerConfigTVTVGame.ST_Settings.SpeakerConfigTitleSpeaker ConfigurationWBP_MOT_AudioGame.ST_Settings.SprintCameraShakeDescAdjusts the intensity of the camera shake effect while sprinting. Set to 0 to disable.WBP_MOT_GameGame.ST_Settings.TextVisibilityText VisibilityGame.ST_Settings.TexturesDescTexture quality determines the resolution of textures in game. Increasing this setting will make objects more detailed, but can reduce performance.WBP_MOT_DisplayGame.ST_Settings.TexturesTitleTexturesWBP_MOT_DisplayGame.ST_Settings.TutorialScaleExtraLargeTutorials are displayed at a further increased size for extra improved readability.Game.ST_Settings.TutorialScaleLargeTutorials are displayed at an increased size for improved readability.Game.ST_Settings.TutorialScaleMatchUITutorials are displayed at the same size as your UI Scale setting. Recommended for most players.Game.ST_Settings.TutorialScaleMediumTutorials are displayed at the default size. Recommended for most players.Game.ST_Settings.TutorialScaleSmallTutorials are displayed at a decreased size for a more compact display.Game.ST_Settings.TutorialScalingTutorial ScaleWBP_MOT_GameGame.ST_Settings.UIScaleUI ScaleGame.ST_Settings.UIScalingUI ScaleWBP_MOT_GameGame.ST_Settings.UIScalingExtraLargeUI elements are displayed at a further increased size for extra improved readability.Game.ST_Settings.UIScalingLargeUI elements are displayed at an increased size for improved readability.Game.ST_Settings.UIScalingMatchSettingScale of subtitles and text prompts are displayed at the same size as your UI Scale setting. Recommended for most players.Game.ST_Settings.UIScalingMediumUI elements are displayed at the default size. Recommended for most players.Game.ST_Settings.UIScalingSmallUI elements are displayed at a reduced size, providing more screen space.Game.ST_Settings.VRRModeDescrptionEnables variable refresh mode vsync when enabled.WBP_MOT_DisplayGame.ST_Settings.VRRModeTitleUse VRRWBP_MOT_DisplayGame.ST_Settings.VRRMode_OffOffGame.ST_Settings.VRRMode_OnOnGame.ST_Settings.VerticalSyncDescEnabling Vertical Sync eliminates screen tearing by always rendering and presenting a full frame. Disabling Vertical Sync can give higher frame rate and better input response, but can result in horizontal screen tearing.WBP_MOT_DisplayGame.ST_Settings.VerticalSyncDisabledByFGHintVertical Sync cannot be enabled while Frame Generation is active since Frame Generation manages its own frame pacing and timing.Game.ST_Settings.VerticalSyncTitleVertical SyncWBP_MOT_DisplayGame.ST_Settings.VeryHighSettingsTitleUltraDT_Scalability:GraphicsScalabilityGame.ST_Settings.ViewDistanceDescView distance determines how far away objects are culled for performance.WBP_MOT_DisplayGame.ST_Settings.ViewDistanceTitleView DistanceWBP_MOT_DisplayGame.ST_Settings.VignetteDescDarkens the edges and corners of the frame.WBP_MOT_DisplayGame.ST_Settings.VignetteTitleVignetteWBP_MOT_DisplayGame.ST_Settings.VisualEffectsDescVisual Effects determines the quality of visual effects and some lighting features in game. Increasing this setting will increase the quality of visual effects, but can reduce performance.WBP_MOT_DisplayGame.ST_Settings.VisualEffectsTitleVisual EffectsWBP_MOT_DisplayGame.ST_Settings.WindowModeDescIn Windowed mode you can interact with other windows more easily, and drag the edges of the window to set the size. In Windowed Fullscreen mode you can easily switch between applications. In Fullscreen mode you cannot interact with other windows as easily, but the game will run slightly faster.WBP_MOT_DisplayGame.ST_Settings.WindowModeFullscreenFullscreenGame.ST_Settings.WindowModeTitleWindow ModeWBP_MOT_DisplayGame.ST_Settings.WindowModeWindowedWindowedGame.ST_Settings.WindowModeWindowedFullscreenWindowed FullscreenGame.ST_Settings_Advanced.ST_AdaptiveTrigger_DescYes — On supporting controllers, trigger resistance dynamically adjusts to match in-game actions, such as shooting with your sidearm. No — Triggers use standard, uniform resistance regardless of in-game actions.WBP_MOT_GameGame.ST_Settings_Advanced.ST_AimingInputStyleAiming Input StyleWBP_MOT_GameGame.ST_Settings_Advanced.ST_AimingInputStyle_HoldHoldGame.ST_Settings_Advanced.ST_AimingInputStyle_ToggleToggleGame.ST_Settings_Advanced.ST_AutoLockOn_DisabledDescLock-on ends upon target death.Game.ST_Settings_Advanced.ST_AutoLockOn_EnabledDescAutomatically switch lock-on to a nearby enemy when the current target dies.Game.ST_Settings_Advanced.ST_AutoPickUpGoldAuto Pick Up GoldWBP_MOT_GameGame.ST_Settings_Advanced.ST_AutoPickUpGoldDescAutomatically pick up Gold when walking over itWBP_MOT_GameGame.ST_Settings_Advanced.ST_BlockingInputStyleBlocking Input StyleWBP_MOT_GameGame.ST_Settings_Advanced.ST_CameraStyle_ActionDescPulls the camera back to provide greater awareness during exploration and combat.Game.ST_Settings_Advanced.ST_CameraStyle_ImmersionDescPrioritizes immersion and atmosphere with a tighter character-focused view.Game.ST_Settings_Advanced.ST_DamageNumbers_ClassicDescShows damage numbers next to the enemy heath bar.Game.ST_Settings_Advanced.ST_DamageNumbers_DisabledDescNo damage numbers will display.Game.ST_Settings_Advanced.ST_DamageNumbers_FloatingDescDisplays hit values that rise and fade after impact.Game.ST_Settings_Advanced.ST_DodgeStylePressPerform Dodge the moment the Dodge button is pressed down. Using this setting will automatically reset the Sprint binding to default.Game.ST_Settings_Advanced.ST_DodgeStyleReleasePerform Dodge when the Dodge button is pressed, then quickly released. Using this setting will automatically rebind Sprint to the Dodge key.Game.ST_Settings_Advanced.ST_ForceFeedback_DescYes — Controller vibrates in response to in-game events such as impacts, explosions, and terrain changes. No — Controller vibration is disabled.WBP_MOT_GameGame.ST_Settings_Advanced.ST_FreeAimDisabledAiming locks on to nearby enemy targets automatically.Game.ST_Settings_Advanced.ST_FreeAimEnabledAiming only locks on to enemy targets when they are manually locked on to.Game.ST_Settings_Advanced.ST_GamepadButtonSettingsButton SettingsWBP_MOT_ControllerGame.ST_Settings_Advanced.ST_GamepadViewLayoutView LayoutGame.ST_Settings_Advanced.ST_HUDVisibilityHUD VisibilityWBP_MOT_GameGame.ST_Settings_Advanced.ST_HUDVisibility_ContextualContextualGame.ST_Settings_Advanced.ST_HUDVisibility_HiddenHiddenGame.ST_Settings_Advanced.ST_HUDVisibility_VisibleVisibleGame.ST_Settings_Advanced.ST_LowHPVignette_OffRemoves the low-HP distortion effect. Screen stays clear regardless of your health.Game.ST_Settings_Advanced.ST_LowHPVignette_OnAdds a distortion effect around the screen edges when your health is critically low.Game.ST_Settings_Advanced.ST_OffScreenIndicator_DisabledDisplay no warning of off screen enemy attacks.Game.ST_Settings_Advanced.ST_OffScreenIndicator_EnabledDisplay a vignette effect to warn of off screen enemy attacks.Game.ST_Settings_Advanced.ST_RemoveBindingRemove BindingWBP_MOT_ControllerGame.ST_Settings_Advanced.ST_TargetSteeringOptionTarget SteeringWBP_MOT_GameGame.ST_Settings_Advanced.ST_TargetSteering_DefaultDefaultGame.ST_Settings_Advanced.ST_TargetSteering_DefaultDescMelee attacks prioritize nearby enemies in the direction of aimingGame.ST_Settings_Advanced.ST_TargetSteering_LightLightGame.ST_Settings_Advanced.ST_TargetSteering_LightDescMelee attacks prioritize enemies based primarily on the direction of aimingGame.ST_Settings_Advanced.ST_TargetSteering_OffOffGame.ST_Settings_Advanced.ST_TargetSteering_OffDescMelee attacks are guided entirely by player inputGame.UMG.TextBlockDefaultValueText BlockWBP_Debug_MapTrackingWBP_Debug_ShellReviveWBP_Debug_ShellSummonWBP_Debug_StoneFormWBP_Debug_Tarstone_BuildWBP_Debug_UserInterfaceWBP_MGT_WorldMapWBP_NarrativeEventsTrackerDebugWBP_Notify_Tutorial_ContainerWBP_Player_HealthWBP_Progression_AttributeWBP_ShellBondingPanelWBP_WMI_TrackerWBP_WeaponProgressionBarW_PaintOverlayW_SpartaTabButtonGame.tra.ApplyCharacterMaskApply MaskGame.tra.ApplyClothingApply Mortal ClothingGame.tra.ApplySkinApply ShadeGame.tra.BeaconCleansedNotifyBeacon CleansedGame.tra.BeaconFoundNotifyBeacon FoundGame.tra.BeaconInteractTextRest at BeaconGame.tra.BeaconRevitalizeTextRevitalize BeaconGame.tra.ChangeClothingChange Mortal ClothingGame.tra.ChangeClothingDescApply or remove Mortal Clothing from charactersGame.tra.ChangeEquipmentChange EquipmentGame.tra.ChangeEquipmentDescInhabit a different Shell, equip a different Weapon, Sidearm, or Seal.Game.tra.ChangeMaskChange MasksGame.tra.ChangeMaskDescApply or remove Masks from charactersGame.tra.ChangeShellAndEquipmentChange Shell And EquipmentGame.tra.ChangeSkinChange ShadesGame.tra.ChangeSkinDescApply or remove Shades from charactersGame.tra.ChangeSkinOptionChange OptionGame.tra.EnterBeaconDescEnter the Beacon to attempt the challenge of cleansing it of all corruption.Game.tra.EnterBeaconGateDescCleansing this Beacon will grant access to a nearby Gate.Game.tra.EnterCleansedBeaconDescRevisit the cleansed Beacon.Game.tra.EnterCleansedDungeonEnter BeaconGame.tra.EnterDungeonCleanse BeaconGame.tra.FastTravelOptionDescAllows for quick travel between BeaconsGame.tra.LandingAreaNameBeaconGame.tra.LeaveBeaconLeaveGame.tra.LeaveBeaconDescLeave the current Beacon.Game.tra.LevelUpLevel UpGame.tra.ReturnHUBReturn to Marrow KeepGame.tra.ReturnHUBDescriptionUse the Beacon to travel back to the Marrow Keep.
