Settings Advanced
ST_Settings_Advanced · 37 entries
The game's string tables, one page per table, every key with its text.
ST_AdaptiveTrigger_DescYes — On supporting controllers, trigger resistance dynamically adjusts to match in-game actions, such as shooting with your sidearm. No — Triggers use standard, uniform resistance regardless of in-game actions.ST_AimingInputStyleAiming Input StyleST_AimingInputStyle_HoldHoldST_AimingInputStyle_ToggleToggleST_AutoLockOn_DisabledDescLock-on ends upon target death.ST_AutoLockOn_EnabledDescAutomatically switch lock-on to a nearby enemy when the current target dies.ST_AutoPickUpGoldAuto Pick Up GoldST_AutoPickUpGoldDescAutomatically pick up Gold when walking over itST_BlockingInputStyleBlocking Input StyleST_CameraStyle_ActionDescPulls the camera back to provide greater awareness during exploration and combat.ST_CameraStyle_ImmersionDescPrioritizes immersion and atmosphere with a tighter character-focused view.ST_DamageNumbers_ClassicDescShows damage numbers next to the enemy heath bar.ST_DamageNumbers_DisabledDescNo damage numbers will display.ST_DamageNumbers_FloatingDescDisplays hit values that rise and fade after impact.ST_DodgeStylePressPerform Dodge the moment the Dodge button is pressed down. Using this setting will automatically reset the Sprint binding to default.ST_DodgeStyleReleasePerform Dodge when the Dodge button is pressed, then quickly released. Using this setting will automatically rebind Sprint to the Dodge key.ST_ForceFeedback_DescYes — Controller vibrates in response to in-game events such as impacts, explosions, and terrain changes. No — Controller vibration is disabled.ST_FreeAimDisabledAiming locks on to nearby enemy targets automatically.ST_FreeAimEnabledAiming only locks on to enemy targets when they are manually locked on to.ST_GamepadButtonSettingsButton SettingsST_GamepadViewLayoutView LayoutST_HUDVisibilityHUD VisibilityST_HUDVisibility_ContextualContextualST_HUDVisibility_HiddenHiddenST_HUDVisibility_VisibleVisibleST_LowHPVignette_OffRemoves the low-HP distortion effect. Screen stays clear regardless of your health.ST_LowHPVignette_OnAdds a distortion effect around the screen edges when your health is critically low.ST_OffScreenIndicator_DisabledDisplay no warning of off screen enemy attacks.ST_OffScreenIndicator_EnabledDisplay a vignette effect to warn of off screen enemy attacks.ST_RemoveBindingRemove BindingST_TargetSteeringOptionTarget SteeringST_TargetSteering_DefaultDefaultST_TargetSteering_DefaultDescMelee attacks prioritize nearby enemies in the direction of aimingST_TargetSteering_LightLightST_TargetSteering_LightDescMelee attacks prioritize enemies based primarily on the direction of aimingST_TargetSteering_OffOffST_TargetSteering_OffDescMelee attacks are guided entirely by player input
