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ST_Settings_Advanced · 37 entries

The game's string tables, one page per table, every key with its text.

  • ST_AdaptiveTrigger_DescYes — On supporting controllers, trigger resistance dynamically adjusts to match in-game actions, such as shooting with your sidearm. No — Triggers use standard, uniform resistance regardless of in-game actions.
  • ST_AimingInputStyleAiming Input Style
  • ST_AimingInputStyle_HoldHold
  • ST_AimingInputStyle_ToggleToggle
  • ST_AutoLockOn_DisabledDescLock-on ends upon target death.
  • ST_AutoLockOn_EnabledDescAutomatically switch lock-on to a nearby enemy when the current target dies.
  • ST_AutoPickUpGoldAuto Pick Up Gold
  • ST_AutoPickUpGoldDescAutomatically pick up Gold when walking over it
  • ST_BlockingInputStyleBlocking Input Style
  • ST_CameraStyle_ActionDescPulls the camera back to provide greater awareness during exploration and combat.
  • ST_CameraStyle_ImmersionDescPrioritizes immersion and atmosphere with a tighter character-focused view.
  • ST_DamageNumbers_ClassicDescShows damage numbers next to the enemy heath bar.
  • ST_DamageNumbers_DisabledDescNo damage numbers will display.
  • ST_DamageNumbers_FloatingDescDisplays hit values that rise and fade after impact.
  • ST_DodgeStylePressPerform Dodge the moment the Dodge button is pressed down. Using this setting will automatically reset the Sprint binding to default.
  • ST_DodgeStyleReleasePerform Dodge when the Dodge button is pressed, then quickly released. Using this setting will automatically rebind Sprint to the Dodge key.
  • ST_ForceFeedback_DescYes — Controller vibrates in response to in-game events such as impacts, explosions, and terrain changes. No — Controller vibration is disabled.
  • ST_FreeAimDisabledAiming locks on to nearby enemy targets automatically.
  • ST_FreeAimEnabledAiming only locks on to enemy targets when they are manually locked on to.
  • ST_GamepadButtonSettingsButton Settings
  • ST_GamepadViewLayoutView Layout
  • ST_HUDVisibilityHUD Visibility
  • ST_HUDVisibility_ContextualContextual
  • ST_HUDVisibility_HiddenHidden
  • ST_HUDVisibility_VisibleVisible
  • ST_LowHPVignette_OffRemoves the low-HP distortion effect. Screen stays clear regardless of your health.
  • ST_LowHPVignette_OnAdds a distortion effect around the screen edges when your health is critically low.
  • ST_OffScreenIndicator_DisabledDisplay no warning of off screen enemy attacks.
  • ST_OffScreenIndicator_EnabledDisplay a vignette effect to warn of off screen enemy attacks.
  • ST_RemoveBindingRemove Binding
  • ST_TargetSteeringOptionTarget Steering
  • ST_TargetSteering_DefaultDefault
  • ST_TargetSteering_DefaultDescMelee attacks prioritize nearby enemies in the direction of aiming
  • ST_TargetSteering_LightLight
  • ST_TargetSteering_LightDescMelee attacks prioritize enemies based primarily on the direction of aiming
  • ST_TargetSteering_OffOff
  • ST_TargetSteering_OffDescMelee attacks are guided entirely by player input