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Core Player Abilities

ST_Core_Player_Abilities · 43 entries

The game's string tables, one page per table, every key with its text.

  • CorruptedGenessaAbilityStray Doubles
  • CorruptedGenessaAbilityDescFor a duration, Genessa automatically summons Stray Doubles that copy Weapon and Sidearm attacks.
  • DefaultDarkFormAbilityShell Revive
  • DefaultDarkFormAbilityDescWhen separated from a Shell, the Harbinger can rebuild the connection by wounding enemies. Once enough damage is dealt, the Shell becomes reclaimable.
  • DefaultEredrimAbilityShoulder Bash
  • DefaultEredrimAbilityDescEredrim lunges with his shoulder, slamming into enemies and dealing Break Damage.
  • DefaultEredrimPassiveExecutioner
  • DefaultEredrimPassiveDescEredrim executes enemies on low health and gains Slaughterer stacks by performing a Riposte. Stacks are lost upon resting or being severed.
  • DefaultGenessaAbilityFaithful Doubles
  • DefaultGenessaAbilityDescGenessa summons Faithful Doubles which perform a Weapon attack and then vanish.
  • DefaultGenessaPassiveDuality
  • DefaultGenessaPassiveDescWhen Genessa's health is depleted, she becomes Stray instead of being severed from the Harbinger.
  • DefaultGraguAbilityStaggering Blow
  • DefaultGraguAbilityDescGragu charges a devastating punch that makes the victim to heavy stagger. The longer the charge the higher the damage dealt.
  • DefaultGraguPassiveRevered Heart
  • DefaultGraguPassiveDescA Revered heart used by Gragu to restore a portion of Health. It is possible to replenish its power by slaying foes.
  • DefaultHarrosAbilityStone Stun
  • DefaultHarrosAbilityDescHarros petrifies nearby enemies, leaving them unable to act. While hardened, they take no damage but suffer Break Damage instead.
  • DefaultLazloAbilityRetribution
  • DefaultLazloAbilityDescLazlo heats his armor, unleashing a Shockwave. Repeated use causes Overheat, triggering a stronger shockwave that inflicts Burn stacks but temporarily disables his armor.
  • DefaultLazloPassiveFortified Plate
  • DefaultLazloPassiveDescLazlo has a base 10% damage reduction as long as his armor is on.
  • DefaultProximaAbilityBiosampler
  • DefaultProximaAbilityDescProxima fires a hook from her left arm, pulling enemies or herself into range before striking with a follow-up attack that inflicts Lightning.
  • DefaultProximaPassiveGrafted Armor
  • DefaultProximaPassiveDescProxima has a base 15% chance to mitigate melee or ranged damage. Mitigated damage is reduced by a base 50% and prevents stagger.
  • DefaultSmertAbilityMiracle
  • DefaultSmertAbilityDescSmert sacrifices half of his Health to halt time and enter a Fight Stance. Unarmed attacks inflict Chaos, detonating when time resumes. Extend Miracle into Overtime by sacrificing additional Health.
  • DefaultSmertPassiveDeadly Revelation
  • DefaultSmertPassiveDescAt 10% health or lower Smert has Faith.
  • DefaultThornAbilityExodus of Thorns
  • DefaultThornAbilityDescSariel expels parasitic thorns that hunt nearby enemies, inflicting Curse stacks. Each activation inflicts Pain on Sariel.
  • DefaultThornPassivePurge
  • DefaultThornPassiveDescWhen Sariel has no Pain 50% of any incoming damage becomes Pain. When Sariel is at max Pain, Sariel dodges faster.
  • DefaultTielAbilityLingering Shadow
  • DefaultTielAbilityDescTiel gains Shadow and prepares to perform a Shadow Strike with his dagger.
  • DefaultTielAttackShadow Strike
  • DefaultTielPassiveShadow Dash
  • DefaultTielPassiveDescDashing just before getting struck grants Tiel Shadow and inflicts Stagger Damage.
  • SecondaryEredrimAbilityEthereal Diapason
  • SecondaryEredrimAbilityDescEredrim smashes his Diapason to create a blinding shockwave that deals Break Damage to all enemies in range.
  • ShellActiveHeaderShell Ability
  • ShellPassiveHeaderShell Passive