Core Tutorials
ST_Core_Tutorials · 111 entries
The game's string tables, one page per table, every key with its text.
AboutTarcoresAbout TarcoresActivateto activate.AimTutorialShortto aim then pressAimTutorialShortHoldto aim then holdAttackMiscAttackBoldRiposteRiposteCharacterProgressionCharacter ProgressionCharacterProgressionTutorial_1There are multiple ways to improve the strength of the Harbinger and Shells. Spending Gloom to level up will improve stats for both the Harbinger and your ShellsCharacterProgressionTutorial_2The upgraded stats from leveling up with Gloom are automatically selected based on the level of the Harbinger.EvilStatueTutorial_TitleProfane OfferingFastTravelTutorialYou have inhaled a potent vapor from the lungs of the Undermether, awakening a strength you did not know you had. Mether's Breath is now available as an option from Beacons. It allows you to quickly travel between any revitalized Beacon you have visited.FastTravelTutorial_2Mether's Breath can cleanse corruption, revealing hidden paths and opening areas that were once beyond reach.FireMiscto fireGeneric_ShellAbility_TutorialPress <Action ID="ShellAbility"/>Generic_ShellAbility_Tutorial_HoldHold <Action ID="ShellAbility"/>GenessaTrainingRiposteOnce an opponent's has been Broken they are temporarily vulnerable to a powerful Riposte. Riposte an enemy to cause a large amount of damage and stun them for a long duration.GloomTutorial_1A substance documented by the disciples to grant great visions of prophecy, but also death. You recognize it as fuel for your kind, spilled from Undermether. The disciples have a device which can refine Gloom to strengthen the Harbinger.GuardTutorial_1Use your Guard to defend against enemy attacks.HitTarget3TimesRangedHit Target with Ranged Damage 3 Times to Proceed.JustBeforejust beforeMiscHoldButtonHoldMiscPressButtonPressMiscPressOrHoldButtonPress or HoldParryTutorialjust before getting struckParryTutorialShortgetting struck to Perfect GuardParryTutorial_2to Parry an attackReleaseMiscReleaseResolveConsumptionIt consumes 2 Resolve segment.ShellProgressionShell ProgressionShellProgressionTutorial_1When consuming Gloom to level up you will aqcuire Shell Points, also known as <img id="SP"/>. You can spend <img id="SP"/> to improve your Shells and obtain new Abilities.ShellProgressionTutorial_2The Shell Points Capacity also known as <img id="SC"/> defines how many Abilities can be obtained at the same time. <miscwidget ID="ShellCapacity"/> However Abilities can be freely refunded and points re-spent. Try to mix and match different Abilities to craft unique and different playstyles.ShellProgressionTutorial_3Shell Abilities are locked behind the Shell Bond Tier. <miscwidget ID="ShellBonding"/> You can increase the Shell Bond Tier by spending Glimpses <img id="Glimpses"/> at the Shellkeeper. Unlike <img id="SP"/>, spent Glimpses cannot be refunded.ShellReviveTutorial_1Your connection to the Shell has been severed. Wound your enemies with Melee attacks to reclaim it. You can track the progress on your Seal.ShellReviveTutorial_2When you've dealt enough Melee damage you can reclaim your Shell.ShellReviveTutorial_3Each Shell revival demands more bloodshed than the last.ShellReviveTutorial_ActionRevive ShellToChargeMiscto charge.ToTriggerMiscto trigger.Tooltip_Small_ShellAbilityWhen in Shell, press <Action ID="ShellAbility"/> to activateTooltip_Small_ShellAbility_HoldWhen in Shell, hold <Action ID="ShellAbility"/> to activateTooltip_Smert_BeatdownPress <Action ID="WeaponBuff"/> to execute Ground PunchTooltip_Smert_KickerPress <Action ID="HeavyAttack"/> to KickTurorialEndGame_NameMether's EndTutorialEndGame_SubnameEnd GameTutorialNewGamePlusStarted_BodyWelcome to New Game Plus. Although Mether has sent the Ova on their way, many will not survive. Recover more Ova, that we may bolster our odds of survival. The Foul Passenger has returned, growing ever stronger.TutorialNewGamePlusStarted_SubnameNew Game PlusTutorialNewGamePlusStarted_TitleNew PurposeTutorialPPItemDescYou have found a permanent pickup (PP) item. PP Items can be equipped in the active or passive PP slots found in the inventory menu. Acitve PP items share consumed charges, which restore on rest.TutorialPPItemNamePermanent Pickup ItemsTutorial_BreakMeterGuard & Enemy BreakTutorial_EndGameThe Undermether has been cleansed of the Foul Passenger and the Ova are primed for their journey. When ready, you may send the Ova on their way from the Gloom Siphon. The more Ova you have found, the greater their odds of survival. Sending the Ova will conclude this part of the story and advance the new game plus cycle.Tutorial_EnemyDodgeBreakLockSome opponents can take evasion actions which will render them untargetable by lock-on for a brief duration.Tutorial_EquippingSealNameEquipping SealsTutorial_EquippingSeals_1Equipping different Seals dramatically alters your Character's capabilites.Tutorial_EquippingSeals_2Open your Inventory and change Equipment.Tutorial_EquippingSeals_3Try equipping Vatra's Seal now.Tutorial_EvilStatueThe disciples have left offerings meant to lure in the Ovum thieves. If you want to claim the reward, you must dispatch the thieves in time. If you stray far enough from an offering, it will also be forfeit and the thieves will not follow you.Tutorial_FamilairityAcquiring more stacks of PP items builds familiarity with them, increasing their active powers and unlocking new passive capabilities.Tutorial_FastTravel_Prompt_DescriptionWarning: Using Mether's Breath will spend all your gloom. Do you understand this?Tutorial_FastTravel_Prompt_TitleWarning: Mether's BreathTutorial_FreeAimFree AimTutorial_FreeAimDescBy default, ranged weapons will lock on to enemy targets while aiming. Free Aim is available as an option in the game menu. When toggled, aim is unrestricted unless an enemy has been manually locked on to.Tutorial_PerfectGuardPerfect GuardTutorial_PerfectGuardDescGuarding just before an enemy attack would connect executes a Perfect Guard. Executing a Perfect Guard does not deplete the guard meter and builds the enemy Break Meter.Tutorial_PerfectGuardEnemyBrokenConsecutive Perfect Guards will Break the enemy, leaving them vulnerable to a Riposte.Tutorial_PlungeAttackFullWhen dropping down from great heights press <Action ID="LightAttack"/> to perform a Plunge Attack which prevents fall damageTutorial_ShellAbilitiesShell AbilitiesTutorial_SlayerSeal_1The Slayer Seal grants glorious powers:Tutorial_SlayerSeal_2Sidearms will deal Break Damage, exposing enemies to Riposte attacks.Tutorial_SlayerSeal_3It restores some Health and Resolve on performing a Riposte attack.Tutorial_SlayerSeal_4The Slayer Seal reduces the difficulty of combat by granting abilities that enhance both ranged attacks and ripostes. Equipping the Slayer Seal will disable achievements on this save file.Tutorial_SlayerSeal_5The Slayer Seal also grants the Slayer Punch.Tutorial_SlayerSeal_6Hold <Action ID="SlayerPunch"/> to perform the Slayer Punch, becoming invulnerable and dashing a great distance.Tutorial_SlayerSeal_7Punching an enemy deals massive Break Damage to them, automatically performing a Riposte if they break.Tutorial_SlayerSeal_Equipwarning_Title_1Warning: Slayer SealTutorial_SlayerSeal_Equipwarning_Title_2Warning 2: Slayer SealTutorial_SlayerSeal_Warning_1_DescriptionWarning: equipping the Slayer Seal will disable achievements. Do you understand this?Tutorial_SlayerSeal_Warning_2_DescriptionI understand I am disabling achievements and equipping the Slayer Seal.Tutorial_Small_GuardPress or Hold <Action ID="ActiveBlock"/> to GuardTutorial_Small_LowHealthHealPress <Action ID="Heal"/> to HealTutorial_Small_ParryPress <Action ID="Parry"/> just before getting struck to Parry an attackTutorial_Small_Parry_Name_SimpleParryTutorial_Small_Parry_ShortPress <Action ID="Parry"/> just before getting struckTutorial_Small_PerfectGuardPress <Action ID="ActiveBlock"/> just before getting struck to Perfect GuardTutorial_Small_ResolveResolveTutorial_Small_Resolve_DescriptionPowerful resource consumed to fire sidearms and trigger abilities.Tutorial_Small_RiposteWhen Broken press <Action ID="LightAttack"/> to Riposte an enemyTutorial_Small_ShellAbilityPress <Action ID="ShellAbility"/> to activate your Shell abilityTutorial_Small_ShellRevivePress <Action ID="ShellAbility"/> to revive a reclaimable Shell.Tutorial_Small_SidearmHold <Action ID="Aim"/> to Aim then press <Action ID="SidearmPrimary"/> to FireTutorial_Small_SidearmAlternativeFireHold <Action ID="Aim"/> to Aim then press <Action ID="SidearmSecondary"/> to triggerTutorial_Small_SidearmAlternativeFire_HoldHold <Action ID="Aim"/> to Aim, hold <Action ID="SidearmSecondary"/> to Charge and release it to FireTutorial_Small_SidearmBuffWhile aiming press <Action ID="WeaponBuff"/> to infuse your SidearmTutorial_Small_Sidearm_HoldHold <Action ID="Aim"/> to Aim, hold <Action ID="SidearmPrimary"/> to Charge and then release it to FireTutorial_Small_StaggerDamageStagger DamageTutorial_Small_StaggerDamage_DescriptionDeal sufficient damage of this type to make the victim stagger.Tutorial_Small_ToggleLockOnToggle Lock-OnTutorial_Small_ToggleScytheTap <Action ID="WeaponBuffTap"/> to toggle on or offTutorial_Small_WeaponAbilityPress <Action ID="WeaponAbility"/> to triggerTutorial_Small_WeaponBuffHold <Action ID="WeaponBuff"/> to infuse your WeaponTutorial_Tarcore_1Tarcore is a material used to level up tarstones from level 2 to level 3. This material can be obtained by leveling up other Tarstones.Tutorial_Tarcore_2Try using and leveling up different tarstones to get Tarcores. You can then use those Tarcores to level up more Tarstones.Tutorial_Tarcore_3After leveling up tarstones, tarcores will be dropped at its mouth. Interact with the front portion of the Tarforge to claim acquired Tarcores.Tutorial_TarstonesXPCompatibilityCompatibility & ExperienceTutorial_VatraSeal_1When equipped, the Vatra's Seal allows you to Harden.Tutorial_VatraSeal_2Harden your flesh to prevent damage from enemy attacks.Tutorial_VatraSeal_3Attacks and movement are paused while hardened.Tutorial_VatraSeal_4When harden is broken by damage, your current attack quickly resumes.Tutorial_VulnerabilityExploiting VulnerabilityTutorial_VulnerabilityDescSome enemies are more vulnerable to certain attacks. Try experimenting with attack types such as Light, Heavy, and Ranged against your adversaries.WeaponBuffToggleTap <Action ID="WeaponBuffTap"/> to toggle on or off
