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Tarstones Effects

ST_Tarstones_Effects · 106 entries

The game's string tables, one page per table, every key with its text.

  • InfusionEffectSidearmShotsInfusion lasts for shots
  • InfusionEffectWeaponStrikesInfusion lasts for strikes
  • InfusionPermanentInfusion is permanent
  • TarstoneEffectEveryXAttacksEvery attacks
  • TarstoneEffectGainStacksPerHitGain stacks per strike
  • TarstoneEffectHeavyHoldAttackMelee_1The charged attack grants Leech stacks on kill
  • TarstoneEffectHeavyHoldAttackMelee_2The charged grants Leech stacks and restores Health on kill
  • TarstoneEffectInflictStacksPerHitInflict stacks per strike
  • TarstoneEffectReducedResolveCostResolve cost reduced to
  • TarstoneEffectSidearmMultipleProjectilesFire projectiles per shot, each dealing of the original damage.
  • TarstoneEffect_AllAttacksAll attacks
  • TarstoneEffect_AllySummon_1The summoned foe attacks times before vanishing
  • TarstoneEffect_AllySummon_2Summon foes instead of one
  • TarstoneEffect_AllySummon_3Summoned foes deal damage
  • TarstoneEffect_Bombardment_1The heavy-caliber shot triggers explosions around the target
  • TarstoneEffect_Bombardment_2Each explosion deal splash damage
  • TarstoneEffect_Bombardment_3Each explosion deal Break Damage
  • TarstoneEffect_Boombastic_1Exploding projectiles deal splash damage
  • TarstoneEffect_Chainburst_1The triggered explosion deals splash damage
  • TarstoneEffect_Chainburst_2The explosion triggers after hits
  • TarstoneEffect_Chainsaw_1Each chainsaw spin deals of the weapon base damage
  • TarstoneEffect_Chainsaw_2Each chainsaw spin deals Stagger Damage
  • TarstoneEffect_Chainsaw_3Each chainsaw spin deals Break Damage
  • TarstoneEffect_ChargedLightAttack_1The charged attack has Critical Chance
  • TarstoneEffect_ChargedLightAttack_2The charged attack deals Critical Damage
  • TarstoneEffect_ClusterBomb_1The heavy round detonates times, each explosive projectile deals splash damage
  • TarstoneEffect_Corrosion_1Projectiles deal of the original damage every for
  • TarstoneEffect_DamageReductionAll characters have damage reduction
  • TarstoneEffect_DeadlyFlurry_1Each strike inflicts Weak stacks
  • TarstoneEffect_DeadlyFlurry_2Each strike has Critical Chance Each strike deals Critical Damage
  • TarstoneEffect_DeadlyFlurry_3Each strike deals Critical Damage
  • TarstoneEffect_Deadshot_1The charged shot deals damage
  • TarstoneEffect_ExplosiveReaction_1Exploding enemies deal splash damage
  • TarstoneEffect_FirstAndSecondAttacksFirst and Second attacks
  • TarstoneEffect_FirstAttackFirst attack only
  • TarstoneEffect_GloomBoostObtain Gloom from slain foes
  • TarstoneEffect_GoldBoostObtain Coin from slain foes
  • TarstoneEffect_GrantMultipleLeechOnKillGain Leech stacks per kill
  • TarstoneEffect_GrantMultipleWarpOnHitGain Warp stacks per strike
  • TarstoneEffect_GrantSingleLeechOnKillGain Leech stack per kill
  • TarstoneEffect_GrantSingleWarpOnHitGain Warp stack per strike
  • TarstoneEffect_HeavyFinisherCritChanceThe heavy finisher has Critical Chance
  • TarstoneEffect_HeavyFinisherInflictWeakThe heavy finisher inflicts Weak stacks
  • TarstoneEffect_HeavyStomps_1Each shockwave deals splash damage
  • TarstoneEffect_HeavyStomps_2Each shockwave covers a wider area
  • TarstoneEffect_HeavyStomps_3Each shockave deals Break Damage
  • TarstoneEffect_HomingThrow_1Each strike inflicts Perforation stacks
  • TarstoneEffect_HomingThrow_2The thrown weapon strikes up to targets
  • TarstoneEffect_HomingThrow_3Each strike inflicts damage
  • TarstoneEffect_InflictFragileStacksInflict Fragile stacks per strike
  • TarstoneEffect_InflictPerforationInflict Perforation stacks per strike
  • TarstoneEffect_KatanasAbility_1Each strike grants Warp stacks
  • TarstoneEffect_KatanasAbility_2The ability has Stagger immunity
  • TarstoneEffect_KatanasAbility_3Resolve cost increased to , but the ability continues with another barrage of ruthless dual-blade strikes
  • TarstoneEffect_LightFinisherBreakDamageThe light finisher deals Break Damage
  • TarstoneEffect_LightFinisherResolveBoostThe light finisher generates Resolve
  • TarstoneEffect_LuteRiff_1Each projectile deals damage
  • TarstoneEffect_LuteRiff_2Each projectile deals Break Damage
  • TarstoneEffect_LuteRiff_3Firing rate is increased by
  • TarstoneEffect_PiercingShotProjectiles pierce up to targets before stopping
  • TarstoneEffect_PlummetStrike_1The attack triggers a shockwave upon landing that deals splash damage
  • TarstoneEffect_PlummetStrike_2The attack deals Break Damage to nearby foes upon landing
  • TarstoneEffect_QuickchargeSidearm charging speed increased by
  • TarstoneEffect_Quickshooting_1Each shot has Critical Chance
  • TarstoneEffect_Quickshooting_2Each shot deals Critical Damage
  • TarstoneEffect_RiposteDamageRiposte damage increased by
  • TarstoneEffect_Rupturing_1Projectiles deal Break Damage
  • TarstoneEffect_Shockwave_LargeLarge shockwave on impact
  • TarstoneEffect_Shockwave_MediumMedium shockwave on impact
  • TarstoneEffect_Shockwave_SmallSmall shockwave on impact
  • TarstoneEffect_Slingshot_1The heavy round deals splash damage in a small range
  • TarstoneEffect_Slingshot_2The heavy round bursts into a wider explosion
  • TarstoneEffect_SpiralSurge_1Each strike deals damage
  • TarstoneEffect_SpiralSurge_2Each strike deals Stagger Damage
  • TarstoneEffect_Spiraling_1Projectiles spin for and deal of original damage
  • TarstoneEffect_StickyBomb_Effect_1The clinging projectile deals damage upon exploding
  • TarstoneEffect_StickyBomb_Effect_2The clinging projectile scatters other clinging projectiles upon exploding
  • TarstoneEffect_StickyBomb_Effect_3The clinging projectile draws the aggression of all nearby enemies
  • TarstoneEffect_StickyBomb_Effect_4The clinging projectile deals Break Damage upon exploding
  • TarstoneEffect_StormStrike_1Each strike deals damage
  • TarstoneEffect_StormStrike_2The attack delivers additional strikes
  • TarstoneEffect_Support_MeleeCrazedMelee damage increased up to when Health is at or below
  • TarstoneEffect_Support_MeleeCritChanceMelee attacks have Critical Chance
  • TarstoneEffect_Support_MeleeCritDamageMelee attacks deal Critical Damage
  • TarstoneEffect_Support_MeleePoiseDamageMelee attacks deal Stagger Damage
  • TarstoneEffect_Support_MeleeResolveGainMelee attacks generate Resolve
  • TarstoneEffect_Support_OnKill_ProtectionGain Damage Reduction for the next
  • TarstoneEffect_Support_OnKill_StaggerThe next melee attack deals Stagger Damage
  • TarstoneEffect_Support_OnSidearmKill_ResolveGenerates Resolve
  • TarstoneEffect_Support_RangedCrazedRanged damage increased up to when Health is at or below
  • TarstoneEffect_Support_RangedCritChanceRanged attacks have Critical Chance
  • TarstoneEffect_Support_RangedCritDamageRanged attacks deal Critical Damage
  • TarstoneEffect_Support_RangedPoiseDamageRanged attacks deal Stagger Damage
  • TarstoneEffect_ThreadweaverShot_1Projectiles chain between up to targets
  • TarstoneEffect_ThreadweaverShot_2Chaining projectiles deal damage
  • TarstoneEffect_ThreadweaverShot_3Chaining projectiles have Critical Chance
  • TarstoneEffect_Tiltshot_1The tethered projectiles spin for
  • TarstoneEffect_Tiltshot_2The tethered projectiles cover the range
  • TarstoneEffect_WeaponThrow_1The thrown weapon deals damage to the struck target
  • TarstoneEffect_WeaponThrow_2The thrown weapon deals splash damage on impact
  • TarstoneElementalDeficiencySidearm_BleedThe equipped Sidearm inflicts Bloodcurse on Critical hits only.
  • TarstoneElementalDeficiencySidearm_BurnThe equipped Sidearm inflicts Burn on Critical hits only.
  • TarstoneElementalDeficiencySidearm_CurseThe equipped Sidearm inflicts Curse on Critical hits only.
  • TarstoneElementalDeficiencySidearm_FrostThe equipped Sidearm inflicts Frost on Critical hits only.
  • TarstoneElementalDeficiencySidearm_LightningThe equipped Sidearm inflicts Lightning on Critical hits only.
  • TarstoneElementalDeficiencySidearm_PoisonThe equipped Sidearm inflicts Poison on Critical hits only.