Tarstones Effects
ST_Tarstones_Effects · 106 entries
The game's string tables, one page per table, every key with its text.
InfusionEffectSidearmShotsInfusion lasts for shotsInfusionEffectWeaponStrikesInfusion lasts for strikesInfusionPermanentInfusion is permanentTarstoneEffectEveryXAttacksEvery attacksTarstoneEffectGainStacksPerHitGain stacks per strikeTarstoneEffectHeavyHoldAttackMelee_1The charged attack grants Leech stacks on killTarstoneEffectHeavyHoldAttackMelee_2The charged grants Leech stacks and restores Health on killTarstoneEffectInflictStacksPerHitInflict stacks per strikeTarstoneEffectReducedResolveCostResolve cost reduced toTarstoneEffectSidearmMultipleProjectilesFire projectiles per shot, each dealing of the original damage.TarstoneEffect_AllAttacksAll attacksTarstoneEffect_AllySummon_1The summoned foe attacks times before vanishingTarstoneEffect_AllySummon_2Summon foes instead of oneTarstoneEffect_AllySummon_3Summoned foes deal damageTarstoneEffect_Bombardment_1The heavy-caliber shot triggers explosions around the targetTarstoneEffect_Bombardment_2Each explosion deal splash damageTarstoneEffect_Bombardment_3Each explosion deal Break DamageTarstoneEffect_Boombastic_1Exploding projectiles deal splash damageTarstoneEffect_Chainburst_1The triggered explosion deals splash damageTarstoneEffect_Chainburst_2The explosion triggers after hitsTarstoneEffect_Chainsaw_1Each chainsaw spin deals of the weapon base damageTarstoneEffect_Chainsaw_2Each chainsaw spin deals Stagger DamageTarstoneEffect_Chainsaw_3Each chainsaw spin deals Break DamageTarstoneEffect_ChargedLightAttack_1The charged attack has Critical ChanceTarstoneEffect_ChargedLightAttack_2The charged attack deals Critical DamageTarstoneEffect_ClusterBomb_1The heavy round detonates times, each explosive projectile deals splash damageTarstoneEffect_Corrosion_1Projectiles deal of the original damage every forTarstoneEffect_DamageReductionAll characters have damage reductionTarstoneEffect_DeadlyFlurry_1Each strike inflicts Weak stacksTarstoneEffect_DeadlyFlurry_2Each strike has Critical Chance Each strike deals Critical DamageTarstoneEffect_DeadlyFlurry_3Each strike deals Critical DamageTarstoneEffect_Deadshot_1The charged shot deals damageTarstoneEffect_ExplosiveReaction_1Exploding enemies deal splash damageTarstoneEffect_FirstAndSecondAttacksFirst and Second attacksTarstoneEffect_FirstAttackFirst attack onlyTarstoneEffect_GloomBoostObtain Gloom from slain foesTarstoneEffect_GoldBoostObtain Coin from slain foesTarstoneEffect_GrantMultipleLeechOnKillGain Leech stacks per killTarstoneEffect_GrantMultipleWarpOnHitGain Warp stacks per strikeTarstoneEffect_GrantSingleLeechOnKillGain Leech stack per killTarstoneEffect_GrantSingleWarpOnHitGain Warp stack per strikeTarstoneEffect_HeavyFinisherCritChanceThe heavy finisher has Critical ChanceTarstoneEffect_HeavyFinisherInflictWeakThe heavy finisher inflicts Weak stacksTarstoneEffect_HeavyStomps_1Each shockwave deals splash damageTarstoneEffect_HeavyStomps_2Each shockwave covers a wider areaTarstoneEffect_HeavyStomps_3Each shockave deals Break DamageTarstoneEffect_HomingThrow_1Each strike inflicts Perforation stacksTarstoneEffect_HomingThrow_2The thrown weapon strikes up to targetsTarstoneEffect_HomingThrow_3Each strike inflicts damageTarstoneEffect_InflictFragileStacksInflict Fragile stacks per strikeTarstoneEffect_InflictPerforationInflict Perforation stacks per strikeTarstoneEffect_KatanasAbility_1Each strike grants Warp stacksTarstoneEffect_KatanasAbility_2The ability has Stagger immunityTarstoneEffect_KatanasAbility_3Resolve cost increased to , but the ability continues with another barrage of ruthless dual-blade strikesTarstoneEffect_LightFinisherBreakDamageThe light finisher deals Break DamageTarstoneEffect_LightFinisherResolveBoostThe light finisher generates ResolveTarstoneEffect_LuteRiff_1Each projectile deals damageTarstoneEffect_LuteRiff_2Each projectile deals Break DamageTarstoneEffect_LuteRiff_3Firing rate is increased byTarstoneEffect_PiercingShotProjectiles pierce up to targets before stoppingTarstoneEffect_PlummetStrike_1The attack triggers a shockwave upon landing that deals splash damageTarstoneEffect_PlummetStrike_2The attack deals Break Damage to nearby foes upon landingTarstoneEffect_QuickchargeSidearm charging speed increased byTarstoneEffect_Quickshooting_1Each shot has Critical ChanceTarstoneEffect_Quickshooting_2Each shot deals Critical DamageTarstoneEffect_RiposteDamageRiposte damage increased byTarstoneEffect_Rupturing_1Projectiles deal Break DamageTarstoneEffect_Shockwave_LargeLarge shockwave on impactTarstoneEffect_Shockwave_MediumMedium shockwave on impactTarstoneEffect_Shockwave_SmallSmall shockwave on impactTarstoneEffect_Slingshot_1The heavy round deals splash damage in a small rangeTarstoneEffect_Slingshot_2The heavy round bursts into a wider explosionTarstoneEffect_SpiralSurge_1Each strike deals damageTarstoneEffect_SpiralSurge_2Each strike deals Stagger DamageTarstoneEffect_Spiraling_1Projectiles spin for and deal of original damageTarstoneEffect_StickyBomb_Effect_1The clinging projectile deals damage upon explodingTarstoneEffect_StickyBomb_Effect_2The clinging projectile scatters other clinging projectiles upon explodingTarstoneEffect_StickyBomb_Effect_3The clinging projectile draws the aggression of all nearby enemiesTarstoneEffect_StickyBomb_Effect_4The clinging projectile deals Break Damage upon explodingTarstoneEffect_StormStrike_1Each strike deals damageTarstoneEffect_StormStrike_2The attack delivers additional strikesTarstoneEffect_Support_MeleeCrazedMelee damage increased up to when Health is at or belowTarstoneEffect_Support_MeleeCritChanceMelee attacks have Critical ChanceTarstoneEffect_Support_MeleeCritDamageMelee attacks deal Critical DamageTarstoneEffect_Support_MeleePoiseDamageMelee attacks deal Stagger DamageTarstoneEffect_Support_MeleeResolveGainMelee attacks generate ResolveTarstoneEffect_Support_OnKill_ProtectionGain Damage Reduction for the nextTarstoneEffect_Support_OnKill_StaggerThe next melee attack deals Stagger DamageTarstoneEffect_Support_OnSidearmKill_ResolveGenerates ResolveTarstoneEffect_Support_RangedCrazedRanged damage increased up to when Health is at or belowTarstoneEffect_Support_RangedCritChanceRanged attacks have Critical ChanceTarstoneEffect_Support_RangedCritDamageRanged attacks deal Critical DamageTarstoneEffect_Support_RangedPoiseDamageRanged attacks deal Stagger DamageTarstoneEffect_ThreadweaverShot_1Projectiles chain between up to targetsTarstoneEffect_ThreadweaverShot_2Chaining projectiles deal damageTarstoneEffect_ThreadweaverShot_3Chaining projectiles have Critical ChanceTarstoneEffect_Tiltshot_1The tethered projectiles spin forTarstoneEffect_Tiltshot_2The tethered projectiles cover the rangeTarstoneEffect_WeaponThrow_1The thrown weapon deals damage to the struck targetTarstoneEffect_WeaponThrow_2The thrown weapon deals splash damage on impactTarstoneElementalDeficiencySidearm_BleedThe equipped Sidearm inflicts Bloodcurse on Critical hits only.TarstoneElementalDeficiencySidearm_BurnThe equipped Sidearm inflicts Burn on Critical hits only.TarstoneElementalDeficiencySidearm_CurseThe equipped Sidearm inflicts Curse on Critical hits only.TarstoneElementalDeficiencySidearm_FrostThe equipped Sidearm inflicts Frost on Critical hits only.TarstoneElementalDeficiencySidearm_LightningThe equipped Sidearm inflicts Lightning on Critical hits only.TarstoneElementalDeficiencySidearm_PoisonThe equipped Sidearm inflicts Poison on Critical hits only.
