Dialogues
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Player 4
CD_Player CD_Player·Dlg_UnderMether_Prologue_EggClaimedFree from the Foul Passenger.CD_Player CD_Player·DLG_Undermether_Tutorial_PerfectBlockTo bring my Ova back you must survive.CD_Player CD_Player·DLG_Undermether_Tutorial_ShellAbilityYour shell serves you as a brother.CD_Player CD_Player·DLG_Undermether_Tutorial_SidearmCome. Learn of your strength, child.
- We’re so close.
Dlg_Undermether_Slice3Opens_01 - They will be enough to ensure our future.
Dlg_Undermether_Slice3Opens_02 - It’s time to walk the unfound path.
Dlg_Undermether_Slice3Opens_03 - Those you inhabit.
Dlg_UnderMether_Tower_Interact - Look. If you ain’t buyin' me a drink, then we got no business talkin’.
Dlg_UnfriendlyDrunk_01 - Leave me be.
Dlg_UnfriendlyDrunk_02 - Please, I want to go outside.
Dlg_Villager_Slice1_Child_01 - Locked in a tower by her cruel father.
Dlg_Villager_Slice1_LonelyWoman_01 - ...
Dlg_Villager_Slice1_SadFather_01 - The door is barricaded, you're not getting in.
Dlg_Villager_Slice1_SuspiciousMan_01 - I’m not opening this door—are you mad?
Dlg_Villager_Slice1_SuspiciousMan_02_EncounterComplete - For your trouble.
Dlg_Vlas_Event_Goodbye_01 - If he's been harmed.
Dlg_Vlas_Event_Goodbye_Interact_01 - They've left me no choice.
Dlg_Vlas_Goodbye_02 - Afraid to do what must be done.
Dlg_Vlas_Goodbye_04 - Hm... you're not a brigand.
Dlg_Vlas_Greeting_01 - And, well... Mutton... he's...
Dlg_Vlas_Greeting_02 - I’m fine like this.
Dlg_Vlas_Greeting_03 - I've looked everywhere.
Dlg_Vlas_Greeting_04 - I had hoped we'd meet again.
Dlg_Vlas_Greeting_05 - Care for a little commerce?
Dlg_Vlas_Greeting_06 - Hello again, friend.
Dlg_Vlas_Greeting_Hub - I see it in your eyes.
Dlg_Vlas_Interact_Hub - Will you look for him?
Dlg_Vlas_Interact_Injured_01 - What else can I do?
Dlg_Vlas_Investigate_02_CatBlood - I have no use for their bribes.
Dlg_Vlas_Investigate_02_CoinPurse - They wanted me to return to my post.
Dlg_Vlas_Investigate_02_Note - They weren’t steady of mind or hand.
Dlg_Vlas_Investigate_Arrow - I should have used it.
Dlg_Vlas_Investigate_Axe - But they didn't make it easy.
Dlg_Vlas_Investigate_Blood - ... Mutton?
Dlg_Vlas_Investigate_Cage - They snatched what they could.
Dlg_Vlas_Investigate_Chest - Is it empty? No… fur?
Dlg_Vlas_Investigate_Trap - The ruffians were... unnaturally strong.
Dlg_Vlas_Investigate_Wagon - [1st Dialogue]
Dlg_Vlas_MasterTree_Greeting - There will be no daring escape for me.
Dlg_VlasEvent_03_AfterKeyGiven - Greetin's, brev. Watcha need?
Dlg_VlasEvent_03_BrigMerchant - A warning I suppose.
Dlg_VlasEvent_03_Corpse - Yes… that could work.
Dlg_VlasEvent_03_GiveKey - All this... for what? A brief escape.
Dlg_VlasEvent_03_Gloomstill - Few make it back...
Dlg_VlasEvent_03_GloomstrickenCorpse - Fine. You want to help?
Dlg_VlasEvent_03_LockedDoor - (hiss)
Dlg_VlasEvent_03_Mutton - Everything’s for sale!
Dlg_VlasEvent_03_Speak_BrigMerchant - Do you know how much Tar it takes to make an ounce of Gloom?
Dlg_VlasEvent_03_Tar - Enjoy it. Someone should.
Dlg_VlasEvent_03_Tea - Another tar-drunk?
Dlg_VlasEvent_03_TheKey_01 - Bring it here.
Dlg_VlasEvent_03_TheKey_02 - He went for the weapon rack.
Dlg_VlasEvent_04_BrigRack - In the dark... things got messy.
Dlg_VlasEvent_04_Corpse - Impaled himself on my blade.
Dlg_VlasEvent_04_HordeBrig - ... Mutton?
Dlg_VlasEvent_04_Mutton - (hiss)
Dlg_VlasEvent_04_MuttonInteract_BrigMarket - He was slow to wake, but angry.
Dlg_VlasEvent_04_RangedBrig - He didn't die right away.
Dlg_VlasEvent_04_SpearedBrigs - He kept thrashing.
Dlg_VlasEvent_04_TheBrute
