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Zealot's Stone

TarstonesPool upgrades

Zealot's Stone

Grants access to a special Light Combo Finisher

Where to find it

4

Levels

  1. 1The light finisher generates +40% Resolve
  2. 2The light finisher generates +70% Resolve
  3. 3The light finisher generates +150% Resolve

Availability

Where to find it

  • Rolls at the Tarforge

Tarstones

88
Grudge Stone3Every 10 attacksEvery 7 attacksEvery 5 attacks
Duality Stone3First attack onlyFirst and Second attacksAll attacks
Thief's Stone3Gain 3 Warp stack per strikeGain 4 Warp stacks per strikeGain 5 Warp stacks per strike
Voltaic Crown3Infusion lasts for 4 strikesInfusion lasts for 8 strikesInfusion is permanent
Torpor Stone3Infusion lasts for 4 strikesInfusion lasts for 8 strikesInfusion is permanent
Acolyte's Stone3The charged attack has +15% Critical ChanceThe charged attack deals 150% Critical DamageResolve cost reduced to 30
Unwieldy Stone3The charged attack grants 2 Leech stacks on killThe charged grants 3 Leech stacks and restores 20 Health on killThe charged grants 5 Leech stacks and restores 25 Health on kill
Ironpiercer's Stone3Projectiles pierce up to 3 targets before stoppingProjectiles pierce up to 4 targets before stoppingProjectiles pierce up to 5 targets before stopping
Rupturing Stone3Projectiles deal 4 Break DamageProjectiles deal 8 Break DamageProjectiles deal 12 Break Damage
Shuddering Stone3Small shockwave on impactMedium shockwave on impactLarge shockwave on impact
Pulse Stone3Small shockwave on impactMedium shockwave on impactLarge shockwave on impact
Volatile Fragment3Exploding enemies deal 15 splash damageExploding enemies deal 25 splash damageExploding enemies deal 35 splash damage
Weeping Stone3Infusion lasts for 4 shotsInfusion lasts for 8 shotsInfusion is permanent
Emberseed Stone3Infusion lasts for 4 shotsInfusion lasts for 8 shotsInfusion is permanent
Fulminant Stone3The heavy-caliber shot triggers 3 explosions around the targetThe heavy-caliber shot triggers 5 explosions around the targetEach explosion deal 20 Break Damage
Infested Stone3The clinging projectile deals 100 damage upon explodingThe clinging projectile draws the aggression of all nearby enemiesThe clinging projectile scatters 3 other clinging projectiles upon exploding
Stillblade's Stone3The light finisher deals 10 Break DamageThe light finisher deals 15 Break DamageThe light finisher deals 25 Break Damage
Zealot's Stone3The light finisher generates +40% ResolveThe light finisher generates +70% ResolveThe light finisher generates +150% Resolve
Clerik's Stone3The heavy finisher has +20% Critical ChanceThe heavy finisher has +25% Critical ChanceThe heavy finisher has +30% Critical Chance
Tyrant's Stone3The heavy finisher inflicts 4 Weak stacksThe heavy finisher inflicts 5 Weak stacksThe heavy finisher inflicts 6 Weak stacks
Inflamed Clawstone3Infusion lasts for 4 strikesInfusion lasts for 8 strikesInfusion is permanent
Curseblood Stone3Infusion lasts for 15 strikesInfusion lasts for 30 strikesInfusion is permanent
Colossus Stone3Each shockwave deals 30 splash damageEach shockwave covers a wider areaEach shockwave deals 80 splash damage
Lost Clotstone3The thrown weapon deals 200 splash damage on impactThe thrown weapon deals 300% damage to the struck targetResolve cost reduced to 40
Shrike Stone3The attack triggers a shockwave upon landing that deals 150 splash damageResolve cost reduced to 50The attack deals 25 Break Damage to nearby foes upon landing
Unyielding Stone3First attack onlyFirst and Second attacksAll attacks
Serpent Stone3Infusion lasts for 4 strikesInfusion lasts for 8 strikesInfusion is permanent
Nightgrasp Stone3Infusion lasts for 4 strikesInfusion lasts for 8 strikesInfusion is permanent
Captive's Scabstone3Each strike deals 300% damageEach strike deals 250 Stagger DamageResolve cost reduced to 75
Conqueror's Reward3Each strike deals 200% damageThe attack delivers 4 additional strikesResolve cost reduced to 75
Arbiter's Prize3Infusion lasts for 4 strikesInfusion lasts for 8 strikesInfusion is permanent
Scholar's Wormstone3Each chainsaw spin deals 15% of the weapon base damageEach chainsaw spin deals 25% of the weapon base damageEach chainsaw spin deals 35% of the weapon base damage
Clockwork Shardstone3Each chainsaw spin deals 12% of the weapon base damageEach chainsaw spin deals 15 Stagger DamageEach chainsaw spin deals 20% of the weapon base damage
Enfeebling Stone3Inflict 5 Fragile stacks per strikeInflict 6 Fragile stacks per strikeInflict 7 Fragile stacks per strike
Big Pockets3
Marksman's Stone3Ranged attacks have +10% Critical ChanceRanged attacks have +12% Critical ChanceRanged attacks have +15% Critical Chance
Deadeye Stone3Ranged attacks deal +20% Critical DamageRanged attacks deal +30% Critical DamageRanged attacks deal +40% Critical Damage
Siegebreaker's Stone3Ranged attacks deal +50% Stagger DamageRanged attacks deal +100% Stagger DamageRanged attacks deal +150% Stagger Damage
Inscribed Munitions4
Rapid Refill4
Spite Stone3Ranged damage increased up to 140% when Health is at 35% or belowRanged damage increased up to 150% when Health is at 40% or belowRanged damage increased up to 160% when Health is at 50% or below
Wounding Stone3Inflict 2 Perforation stacks per strikeInflict 4 Perforation stacks per strikeInflict 7 Perforation stacks per strike
Auspicious Stone3Melee attacks have +10% Critical ChanceMelee attacks have +15% Critical ChanceMelee attacks have +18% Critical Chance
Headsman's Stone3Melee attacks deal +50% Critical DamageMelee attacks deal +80% Critical DamageMelee attacks deal +100% Critical Damage
Devout StoneID_Melee_Generic_ResolveGain3Melee attacks generate +50% ResolveMelee attacks generate +80% ResolveMelee attacks generate +100% Resolve
Shattering StoneID_Melee_Generic_PoiseBonus3Melee attacks deal +1% Stagger DamageMelee attacks deal +2% Stagger DamageMelee attacks deal +3% Stagger Damage
Berserker's Stone3Melee damage increased up to 130% when Health is at 35% or belowMelee damage increased up to 140% when Health is at 40% or belowMelee damage increased up to 165% when Health is at 50% or below
Myriad Stone3Fire 3 projectiles per shot, each dealing 60% of the original damage. Fire 5 projectiles per shot, each dealing 40% of the original damage. Fire 7 projectiles per shot, each dealing 30% of the original damage.
Splitting Stone3Fire 2 projectiles per shot, each dealing 55% of the original damage. Fire 3 projectiles per shot, each dealing 40% of the original damage. Fire 4 projectiles per shot, each dealing 35% of the original damage.
Hag Stone3Infusion lasts for 4 shotsInfusion lasts for 8 shotsInfusion is permanent
Confessor's Keepsake3The charged shot deals 200% damageThe charged shot deals 300% damageThe charged shot deals 350% damage
Solnir Shard3The heavy round deals 70 splash damage in a small rangeThe heavy round deals 120 splash damage in a small rangeThe heavy round bursts into a wider explosion
Viletongue Hedron3Infusion lasts for 4 shotsInfusion lasts for 8 shotsInfusion is permanent
Accursed Stone3Infusion lasts for 4 shotsInfusion lasts for 8 shotsInfusion is permanent
Summoning Stone3The summoned foe attacks 2 times before vanishingThe summoned foe attacks 5 times before vanishingSummon 2 foes instead of one
Parasitic Stone3Gain 1 Leech stack per killGain 2 Leech stacks per killGain 3 Leech stacks per kill
Magdalena's Memento3Each strike inflicts 2 Weak stacksEach strike has +15% Critical Chance Each strike deals +50% Critical DamageEach strike deals +100% Critical Damage
Wretchcaller's Stone3Infusion lasts for 4 strikesInfusion lasts for 8 strikesInfusion is permanent
Voltaic Amber3Infusion lasts for 40 shotsInfusion lasts for 80 shotsInfusion is permanent
Frostshard Stone3Infusion lasts for 4 shotsInfusion lasts for 8 shotsInfusion is permanent
Warden's Stone3Infusion lasts for 4 strikesInfusion lasts for 8 strikesInfusion is permanent
Widening3
Shortening3
Bravado3
Gunner3
Blackblood Stone3Exploding projectiles deal 2 splash damageExploding projectiles deal 3 splash damageExploding projectiles deal 4 splash damage
Corroded Stone3Projectiles deal 8% of the original damage every 7s for 30sProjectiles deal 12% of the original damage every 7s for 30sProjectiles deal 15% of the original damage every 7s for 30s
Fusillade Stone3Each shot has +20% Critical ChanceEach shot has +35% Critical ChanceEach shot deals +100% Critical Damage
Barrage Stone3The heavy round detonates 2 times, each explosive projectile deals 4 splash damageThe heavy round detonates 2 times, each explosive projectile deals 8 splash damageThe heavy round detonates 3 times, each explosive projectile deals 8 splash damage
Unstable Stone3The triggered explosion deals 30 splash damageThe triggered explosion deals 40 splash damageThe explosion triggers after 4 hits
ContagionID_ParasiteGun_Contagtion_Poison4
ContagionID_ParasiteGun_Contagtion_Curse4
Pulse Driver3
Strange Remnant3Chaining projectiles deal 20 damageProjectiles chain between up to 4 targetsChaining projectiles deal 40 damage
Squall Stone3Projectiles spin for 3s and deal 8% of original damageProjectiles spin for 4s and deal 9% of original damageProjectiles spin for 5s and deal 10% of original damage
Overcharge3
Charged Stone3Sidearm charging speed increased by 20%Sidearm charging speed increased by 35%Sidearm charging speed increased by 50%
Monarch's Vestige3Infusion lasts for 4 shotsInfusion lasts for 8 shotsInfusion is permanent
Tarred Fragment3The tethered projectiles spin for 6sThe tethered projectiles spin for 8sThe tethered projectiles cover 150% the range
Infused Stone3Each strike inflicts 3 Perforation stacksThe thrown weapon strikes up to 4 targetsEach strike inflicts 150% damage
Hexapod Core3Each strike grants 3 Warp stacksThe ability has Stagger immunityResolve cost increased to 80, but the ability continues with another barrage of ruthless dual-blade strikes
Hand of Rock3Each projectile deals 10 damageEach projectile deals 5 Break DamageFiring rate is increased by 30%
Devout StoneID_Support_OnSidearmKill_GainResolve3Generates 7 ResolveGenerates 14 ResolveGenerates 28 Resolve
Shattering StoneID_Support_OnKill_PoiseDamage3The next melee attack deals +20% Stagger DamageThe next melee attack deals +30% Stagger DamageThe next melee attack deals +50% Stagger Damage
Bulwark Stone3Gain +10% Damage Reduction for the next 2sGain +15% Damage Reduction for the next 3sGain +20% Damage Reduction for the next 4s
Retribution Stone3Riposte damage increased by 10%Riposte damage increased by 15%Riposte damage increased by 20%
Gloombound Stone3Obtain +2% Gloom from slain foesObtain +4% Gloom from slain foesObtain +6% Gloom from slain foes
Justiciar's Stone3Obtain +2% Coin from slain foesObtain +4% Coin from slain foesObtain +6% Coin from slain foes
Mentions1

Mentions

Tutorial dialogue
Dlg_Merchant_OnBuy_TarstonesInferred: linked by the shared name 'Tarstone'