| Augmentation | 3 | Faithful Doubles cost 15% less Resolve to summon | Faithful Doubles cost 25% less Resolve to summon | Faithful Doubles regenerate 1 Resolve on damaging an enemy | – |
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| Catalyst | 3 | Stray Doubles cost 15% less Resolve to summon | Stray Doubles cost 25% less Resolve to summon | Duration of Stray Doubles increased by 20% | – |
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| Timeless | 3 | Genessa has 50% Stasis mitigation | Genessa has Stasis immunity | Enemies that inflict Stasis on Genessa receive 2 Phantom stacks instead | – |
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| Affinity | 4 | Faithful Doubles deal 130% damage | Faithful Doubles attack 2 times before vanishing | Faithful Doubles deal 160% damage | Faithful Doubles attack 3 times before vanishing |
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| Instigation | 4 | Faithful Doubles are summoned with 10 Warp stacks | Faithful Doubles inflict 4 Phantom stacks | Stray Doubles melee attacks inflict 3 Weak stacks | Stray Doubles ranged attacks inflict 4 Fragile stacks |
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| Intangible | 3 | Genessa summons 2 last Faithful Doubles | Genessa summons 3 last Faithful Doubles | Genessa summons 4 last Faithful Doubles | – |
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| Distraction | 3 | Faithful Doubles have 50% chance to be attacked by enemies | Faithful Doubles have 80% chance to be attacked by enemies | Faithful Doubles struck by enemies burst into a shockwave that inflicts 15 Stasis stacks | – |
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| Communion | 4 | Stray Doubles deal 150% melee damage | Stray Doubles deal 200% melee damage | Stray Doubles deal 150% ranged damage | Stray Doubles deal 200% ranged damage |
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| Alteration | 3 | Duration of Stray Doubles increased by 3s | Duration of Stray Doubles increased by 5s | Duration of Stray Doubles increased by 8s | – |
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| Impetus | 3 | Faithful Doubles have 15% chance to perform any equipped Weapon Ability | Faithful Doubles have 20% chance to perform any equipped Weapon Ability | Faithful Doubles have 22% chance to perform any equipped Weapon Ability | – |
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| Causality | 4 | Melee Stray Doubles have 25% chance to apply any equipped Weapon Infusion | Ranged Stray Doubles have 25% chance to apply any equipped Sidearm Infusion | Melee Stray Doubles have 35% chance to apply any equipped Weapon Infusion | Ranged Stray Doubles have 35% chance to apply any equipped Sidearm Infusion |
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| Mirage | 3 | Stray Doubles protect Stray Genessa from a single fatal blow | Stray Genessa can summon an additional Stray Double | Stray Doubles protect Stray Genessa from 2 fatal blows | – |
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